User:Quinten swagerman/Research/Aymeric1
< User:Quinten swagerman
Revision as of 18:44, 27 March 2012 by Quinten swagerman (talk | contribs)
- A simple maze-like game structure.
- Chaos theory and the butterfly effect, as coined by Edward Lorenz. A nonlinear story, where a slight difference in initial choices results in large differences at a later point.
- What kind of chain of actions / narrative chain would you like to form? Where are the connections?
- How would the interface be explained?
- The loops, how would they work - the relation between non-loops and loops.