User:Markvandenheuvel/research

From XPUB & Lens-Based wiki

explorations

First thoughts and notes

What am I truly interested in? What makes my heart beat faster?

"When (obsolete) low-tech is being reinvented and placed in a current technological context"

  • When it functions together (compliments or critiques)
  • remixing/reintroducing Low-tech & high-tech tools
  • How we can use it within today's technological frameworks?
  • Low tech: what we can open up and understand (?)
  • historic methods to distribute/spread information and media (sneakernets, DIY publishing, zines, piracy)

I am interested in how to think about obsolete tech otherwise and reflect on how we use technology today and how it affects us.

ultimate reference: Tristan Perich - 1-bit Symphony https://www.youtube.com/watch?v=XZEXX9Yezjw


side thoughts & notes:

  • I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
  • what can you do with it? how to approach it in a different way that was intended?
  • 'process emulation/simulation: affordances of using hardware creates unexpected

Why?

Interests:

  • chipmusic (production, performing, publishing)
  • lo-fi / lo-tech systems
  • working with (and embrace) limitations
  • sharing & teaching "adaptive mentalities" instead of blindly using what is
  • rethinking the potential of low-tech (obsolete consumer electronics and media devices)
  • experimental (post-digital) publishing formats and media carriers

Research: starting point

Mapping of overlapping theme's

Low-tech: insight in inner workings

  • current black boxes are hard to comprehend and create a distance to understanding technology (agency, autonomy)?
  • Blackbox: inner workings and information technology concealed as a result of technological progress
  • insight reflects on how we use and technology today
  • the meaning beyond nostalgia: exposing the inner workings and potential to re-appropriate
  • rethink somethings potential in the context of today's
  • teaching/sharing: developing adaptive mentalities
  • 'anachronisms'

http://www.lwlvl.com/manifesto

hardware vs emulating/simulating?

  • lo-fi: experiencing imperfection (materiality / texture / )
  • lo-fi aesthetics: flaws
  • working with limitations: why?
  • experiencing materiality!
  • How can we use the experience to reflect on our own workflows?
  • affordances?
    • dub music emerges from discarded equipment
    • electronic music that and technical limitations


Media Archeology / Zombie media

  • Zombie media: living dead of discarded electronic waste (re-use)
  • Artistic method: DIY culture, circuit bending, harweare hacking
  • out-of use (waste, consumed): resurrected to new uses contexts and adaptations
  • Zombie Media
  • chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
  • giambare
  • tape, videotape, digital camera's, gaming consoles, media players, calculators, etc

hacking (breaking in) a certain regulated/prevailign system

  • concept of T.A.Z
  • emerging from a (political) urgency ( see the pirate book)
  • 'piracy' music industry
A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)

Publishing: the meaning of physical media formats and materiality

  • DIY publishing
  • experimental formats
  • excitement of receiving and sharing
  • networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
  • history of underground DIY (music) publishing (sneakernets, LA hardcore scene, zines etc.)
  • manuals, instructions, zines, floppy's, p2p, etc.
  • post-digital publishing: why!
The Pirate Book
Aspen Magazine

technological sovereignty

  • craftsmanship and custom workflows
  • outside big tech & commercial tools (mac with adobe &
  • open source
  • art & technology: made their own tools
  • anti-consumerism
  • How (commercial) software works and shaped our thinking!
  • autonomy: how does software shape my artistic work?
  • critical: why do we think users care?

economy: technological developments (materiality)

  • fully explore something's potential instead of discarding it as waste
  • capitalism / tech consumerism addiction
  • creating a necessity to look back instead of always look what's next
  • electronic waste: consumer electronics (most toxic portion)
  • planned obsolesces: artificially decreasing life-span (black box, not engineered to fix)
  • conflict: old/collectible tech sold as retro/vintage when it's re-used for DIY purposes
  • conflict: old tech sold as retro/vintage when it's re-used for DIY purposes (privileged)


the materiality of (digital) information technology and media cultural objects

  • code, data needs a physical material as a carrier
  • ecological consequences: materials, chemicals, etc
  • digital networks are related to soil, air
  • "tech perpetual innovation vs perpetual destruction"

design education

  • creating adaptive mentalities and autonomous
    • bottom-up: (user approach: what do we need and how can we create that)
    • top-down: "power users" for Google and Adobe
    • feminist technological approach: we need other terminology, etc

first notes and comments

notes from Aymeric:

  • Jussi Parikka - Zombie Media (appendix)
  • circuit as score (Derec Holzer)
  • circular economy!
  • trap! We are benefiting from big tech!?
  • hobby can be a privilege (leftist privilege)


notes from Michael:

  • talk about digital media is physical (it's just boxed away)
  • make digital media more physical
  • affordances!
  • critical of technology (agency, how much control)
  • excitement of mail and physical carriers zines


possible outcome: > "a living, an evolving collection of knowledge, practices, objects, publications, and performances" -prototype / workflow -performance: create sound pieces/instruments and perform together -publication

references

Books & papers

Secondary:

  • Here and Now - Explorations on Urgent Publishing urgent publishing workflows
  • The responsible object - Marjanne van Helvert A History of Design Ideology for the Future
  • Post Digital Print - Alessandro Ludovico meaning of print as a medium today

Articles & manifesto's

Obsolete tech

Economics

Sustainability & materiality

workflow & music production

lectures & podcasts

documentaries

works & artistic practice

artistic publications