User:Tash/grad prototyping3
Prototyping 09 April
Takeaways from last assessment:
- important to build context & urgency
- installation at exhibition should situate the game within warnet culture
- cards may not be the most suitable format?
- option 1: game manual / player's handbook
- print element, places it again within copyshop / warnet context
- physical element, to counterbalance online aspect of the game
- references the tactical handbook (military, troll handbooks, counterculture manuals etc)
- option 2: text-based browser game
- brings it into the realm of videogames
- more immersive gameplay
- technically difficult (how to do multiplayer? how to incorporate into wiki?
- questions:
- how to keep the tension between chance vs choice ?
- roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance
Planning
- April: finalize formats & develop game
- April - May: 2 more play sessions (with Marlies / shayan / jacintha?)
- June: final documentation and production
Wiki sitemap
To-do (Test play 2)
Finalize Plan A and Plan B for test location and time- Test archiving script over at least 10 mins of activity
Gameplay: prepare at least 4 email addresses- Gameplay: prepare cards & print
- Gameplay: make handbook version & print
Wiki: make & populate all action / tactic pagesWiki: make at least 3 characters to choose from- Buy drinks & snacks
Buy papers & stationery
Hardest action to perform & why? |
Easiest action to perform & why? |
What surprised you? | What was new to you? | Feedback on characters & format | |
---|---|---|---|---|---|
Team #1 | ... | ... | ... | ... | ... |
Team #2 | ... | ... | ... | ... | ... |
Team #3 | ... | ... | ... | ... | ... |
Team #4 | ... | ... | ... | ... | ... |