Artemis' What Why How 26-9-18
Version 1
WHAT
The “X_Sound” machine is an interactive construction which produces multiple deafening sounds, in relation to the distance between a passer-by and the machine. It consists of a metal frame X-shaped, which supports the mechanism of three gears and a rack, and a wooden frame S-shaped, which carries twelve metal wind chimes. Eight metal rods penetrate axially these two structural frames helping the machine to stand independently. Basic point during the construction of the machine was the reuse of materials, like the gears of a car’s gear box, the drive of a drawer, the wooden surface of a cupboard, metal tubes from wind chimes (musical instrument), a canned box and parts from the metal frame of a table.
HOW
The machine tries to detect whoever is nearby, in order to force them to listen to its annoying harmonies. If the output sound of the machine repels the spectator from coming close, it will remain inactive. An ultrasonic sensor (rangefinder) identifies someone at 60cm distance, thus activating the moving parts of the machine, in order to produce different sounds. There are two motors which activate the machine, a “servo” motor and a “wiper” motor. The first rotates the baquette pounding the drum rhythmically in different speed. The second activates the gears, which force the rack to move back and forth, hitting the metal wind chimes, thus creating melodies.
WHY
The “X_Sound” machine is an assemblage composed of found-objects, which could be considered as “junk”, inspired by the sculptural, yet pointless machines of Jean Tinguely. It creates a game between the spectator and the machine, as a form of action-reaction grounded in the programming environment of Arduino. It has the ambition to redefine the mechanical ingenuity of 20th century’s kinetic art in the contemporary post-digital era. It can be also regarded as a humble attempt to mock the improvements of modern technology and the post-digital society.
remarks
a natural sense of flow making it comfortable for readers, bo suggested that the description of the music can be more ?dynamic? (that she's very curious about the sound). unmark "improvement" use of architectural terms, how to remedy that for people who are not familiar to architectural terms?
Version2
The “X_Sound” machine is an interactive construction which produces multiple deafening sounds, in relation to the distance between a passer-by and the machine. It consists of a metal frame X-shaped, which supports the mechanism of three gears and a rack, and a wooden frame S-shaped, which carries twelve metal wind chimes. Eight metal rods penetrate axially these two structural frames helping the machine to stand independently. Basic point during the construction of the machine was the reuse of materials, like the gears of a car’s gear box, the drive of a drawer, the wooden surface of a cupboard, metal tubes from wind chimes (musical instrument), a canned box and parts from the metal frame of a table.
The machine tries to detect whoever is nearby, in order to force them to listen to its annoying harmonies. If the output sound of the machine repels the spectator from coming close, it will remain inactive. An ultrasonic sensor (rangefinder) identifies someone at 60cm distance, thus activating the moving parts of the machine, in order to produce different types of sounds. There are two motors which activate the machine, a “servo” motor and a “wiper” motor. The first rotates the baquette pounding the drum rhythmically, making hollow metal staccato sounds performed in various speeds. The second activates the gears, which force the rack to move back and forth, hitting the metal wind chimes, thus creating sharp metallic and clanging sounds, almost like a playful melody.
The “X_Sound” machine is an assemblage composed of found-objects, which could be considered as “junk”, inspired by the sculptural, yet pointless machines of Jean Tinguely. It creates a game between the spectator and the machine, as a form of action-reaction grounded in the programming environment of Arduino. It has the ambition to redefine the mechanical ingenuity of 20th century’s kinetic art in the contemporary post-digital era. It can be also regarded as a humble attempt to mock the improvements of modern technology and the post-digital society.