MikeP Draft Project Proposal

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Revision as of 15:33, 13 September 2018 by Mikepelletier (talk | contribs)

What do you want to make

My goal is to work on a series of works that will be presented in a gallery exhibition format. The exhibition will consist of screen-based 3d animations, and a series drawings made on plotting machines.

How do you plan to make it""
""Plan: Animation Component
Sketch and storyboard new motion sequences, try to consider the flow of the various scenes over the course of the animation. Collect some visual references if needed for the

Record new motion capture sequences.

Select figure models to map motions on to human figures.

Perform rag-doll physics pass.

Create volumetric models with UV maps.

Paint and color the figure models.

Create environment setting for the models to interact and collide with, paint the environment models .

Run cloth physics pass on the rag-dolls.

Create camera paths to follow the simulated characters.

Create system to motion-capture and record camera movements using the VR headset and hand trackers for hand-held footage.

Lighting and rendering.

Editing and Coordinating with composer for the music.

Select stills from the animations to be used for the drawings.

-Plan: Drawing component Develop new tools to modify geometry of the figures so that I can have more varied line types, fills and attempt different drawing techniques.


What is your timetable


Who can help you and how I’ve reached out to Jacek Doroszenko, a composer, to help with creating a soundtrack to the animations.

I’ll be working with my colleagues in the Interaction Station to use the new motion capture suit the station has purchased, to create my own motion capture sequences.

I may need to collaborate with dancers to create some of the motions that will be the source data for the animations and drawings.

I will work with Joseph Hughes in the drawing station at WDKA to work with the drawing stations (soon-to-be-purchased) large format plotters. We have discussed plans to create modifications to plotting machine to allow for different types of drawing implements to be added to the machine, such as adding an air compressor and valves to allow for blow-pens and airbrushes to be used in addition to more standard drafting pens.

I will need to reach out to my friend Alice O’Connell to do the voiceover for the Rolling Coal animation. I will need to work with the Image and Sound station at the WDKA to record the audio.

Relation the previous practice

The uncanny The body Animations, tools and simulations The role of color Glitches and error Data capture, translation, Movement Contemporary tools in relation art history Generatively / randomness


Relation to a larger context As the project draws inspiration from art historical sources, I’ve been doing a lot of visual research, visiting museums and exhibitions. My main areas of interest as it relates to the current body of work are: Idealised forms of the human body as found in classical sculpture of Greek and Roman antiquity Distortion and exaggeration of the human form in Mannerist art. The interaction of multiple figures, the flowing and undulating forms of Baroque art.

I’ve also been looking into the use of plotters and drawing machines in the history of art and media art from artists such as Jean Tinguely, Manfred Mohr, Sol Lewitt, Vera Molnar and Patric Tresset.