Interfacing the law project proposal Zalan Szakacs
Research about 3D Steganography
Redesigns of the 3D printed gun
3D Steganography talk by Dennis de Bel
3D Steganography 3D printing project by Dennis de Bel
Pattern based 3D image Steganography
Embedding data in 3D models
A High Capacity 3D Steganography Algorithm
A High-Capacity Data Hiding Method for Polygonal Meshes?
Object Steganography, Noah Feehan (2012)
Disarming Corruptor
pirating 3d prints by listening to the printer
Questions to think about
- Which part of the collection should be hidden? Why?
- How to link with the X-Lib?
- Based on which metadata variables are the shapes created?
- Which feature would transform the 3D generated shapes into 3D printable files?
- Who is using it? Only PZ?
- What is the most important features?
- Where would be situated? local? networked? physical space?
- When would it be available? Temporary? Always?
Project proposal
How would it be possible to explore an exisiting book collection in a serendipitous way?
An addion to the XPPL would be a 3D web interface, which creates customized stacks in forms of 3D shapes. The morphology of the shapes will be generated based on the ASCII numeric values of the book titles (x, y, x values.) ASCII, abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Either round, spicky, robust, geometric or organic–each book has it's own character, which will be mirrored in the interface. By clicking on the specific shape the user will be linked to the API of the specific book. This project explores new ways of spreading information in the multidimensional environment and alternative ways of representing books in digital libraries. It aims to break the rigidness of square presentation formats and plays with syntaxes of abuising file formats. This interface could run locally or online.
The interface will be written in JavaScript. WebGL is an JavaScript API for rendering interactive 3D and 2D graphics within any compatible web browser without the use of plug-ins. WebGL does so by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 <canvas> elements.
This project approaches the interfaces in a serendipitous and subjective manner by using steganography, which is encoding and decoding information on 2D and 3D levels.
This project uses the similar way of thinking, but the outcome differentiats from the other students. The fascination came from a long time research about encoding and decoding information on 2D and 3D levels, steganography (hiding information in other file formats).
During my previous project ACCP I started to explore different encoding and decoding systems for informations. This fascination became very intriguing for me, so therefor I decided to invest more time about it for a new project, which will explore the potential of hiding informations in 3D shapes. An other learning goal with this project to get familiar with JavaScript and WebGL.
The issues could arise on the technical level, since there is a limited time (4 weeks) to realise the whole project without JavaScript knowledge beforehand. An other issue could arise about the connection way of the original interface and 3D interface.
Bibliography
- Golden, K. (2015). The Nest Interface Is No Interface: The simple path to brilliant technology. New Riders.
- Steyerl, H. (2012). The Wretched of the Screen. SternbergPress.
- Fuller, M. (2013). Behind The Blip: Essays on the culture of software. Autonomedia.
Steps to take
→ Loading all the books in the .json file
→ scenery creation (light, shadow)
→ materiality of the shapes (material or color)
→ rotation add to the shapes
→ more diversity in the shapes
→ hover over mouse effect
→ link the shapes with the books
→ hosting online or offline?
→ fine-tuning!!!
Javascript process
Transforming the book titles into ASCII numeric values
<!DOCTYPE html> <html> <head> <title>Collection</title> <script> var booktitles = [ { title: "Mac OS X Leopard Edition", id: "1", }, { title: "The Qmail Handbook", id: "2", }, { title: "Hardening Network Infrastructure: Bulletproof Your Systems Before You Are Hacked!", id: "3", }, { title: "Cocoa Programming for Mac OS X Second Edition", id: "4", }, { title: "LDAP System Administration", id: "5", } ]; </script> </head> <body> <ul> <script> for(i =0; i < booktitles.length;i++){ document.write('<h4>'+booktitles[i].title+'</h4>'); var myCoords = xyzGen(booktitles[i].title) console.log("Coordinates of " + booktitles[i].title) console.log("x : " + myCoords.x) console.log("y : " + myCoords.y) console.log("z : " + myCoords.z) } // console.log(booktitles); var x,y,z function xyzGen(string) { let coords = { x: 0, y: 0, z: 0, } string = string.split(' ') for (var i = 0; i < 3; i++) { for (c in string[i]) { if (i == 0) { coords.x += string[i].charCodeAt(c) } else if (i == 1) { coords.y += string[i].charCodeAt(c) } else if (i == 2) { coords.z += string[i].charCodeAt(c) } } } return coords } </script> </ul> </body> </html>
Using ASCII numeric values and x, y, z values for generating 3D shapes (spheres and cubes)
HTML
<!DOCTYPE html> <html> <head> <title></title> </head> <body> <canvas id="viewer"></canvas> <script src="https://rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script> <script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script> <script src="setup.js"></script> </body> </html>
JS
const MAX_DISTANCE = 100; const MAX_SPHERE_RADIUS = 50; let camera, scene, controls, renderer; console.clear(); let bookTitles = [{ title: "Mac OS X Leopard Edition", id: "1", type: 'sphere' }, { title: "The Qmail Handbook", id: "2", type: 'sphere' }, { title: "Hardening Network Infrastructure: Bulletproof Your Systems Before You Are Hacked!", id: "3", type: 'sphere' }, { title: "Cocoa Programming for Mac OS X Second Edition", id: "4", type: 'cube' }, { title: "LDAP System Administration", id: "5", type: 'cube' } ]; function setupBooks() { bookTitles.forEach(book => { let geometry; let radius = Math.floor(Math.random() * MAX_SPHERE_RADIUS); switch (book.type) { case 'sphere': geometry = new THREE.SphereGeometry(radius, 50, 50); break; case 'cube': geometry = new THREE.BoxGeometry(radius, radius, radius, 10, 10); break; } // Add missing material let mesh = new THREE.Mesh(geometry); mesh.position.copy(getRandomVector()); scene.add(mesh); }); } function getRandomVector() { return new THREE.Vector3(getRandom(), getRandom(), getRandom()); } function getRandom() { return Math.floor(Math.random() * MAX_DISTANCE); } function animate() { requestAnimationFrame(animate); controls.update(); render(); } function render() { renderer.render(scene, camera); } window.onload = function () { scene = new THREE.Scene(); scene.background = new THREE.Color(0xeeeeee); camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 10000); camera.position.z = 500; camera.updateProjectionMatrix(); scene.add(camera); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); let viewer = document.querySelector('#viewer'); viewer.parentNode.replaceChild(renderer.domElement, viewer); controls = new THREE.OrbitControls(camera, renderer.domElement); animate(); setupBooks(); } window.onresize = function () { renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); };
Resources
A High-Capacity 3D Steganography Algorithm With Adjustable Distortion
3D image watermarking
Watermarking of 3D Meshes using Matlab
3D printing
Matlab 3D printing
Pure Javascript demo code for parsing and rendering STL (ascii and binary) files