User:Natasa Siencnik/notes/gentner/

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Abstract

Don Gentner / Jakob Nielson: The Anti-Mac Interface. In: Communications of the ACM. August 1996, Vol. 39, N°8.

Introduction

  1. Alternative Interfaces
    • human interface is stuck, very little innovation in interface design anymore
    • user has settled on the WIMP (windows, icons, menus, pointer) model
    • violating basic assumptions as useful mental exercise to find new concepts
    • article explores possible types of interfaces that could result in such a violation
    • focus on Macintosh interface as prime example of current interface paradigm
  2. Macintosh Design
    • designed for naive users without any previous computer experience
    • targeted at a narrow range of applications (office work, entertainment, multimedia)
    • weak computational resouces (computer with 128KB RAM, 400KB storage device, printer)
    • supported by poor communication channels (screen, keyboard, mouse)

Human Interface Design Principles

    • based on fundamental principles of human-computer interaction
    • how do these principles limit the computer-human interface?
  1. Metaphors with familiar noncomputer world
    • computer files represented as documents in paper folders placed on desktop
    • files deleted by dragging them to the trash can
    • trying to overcome the limitations of the desktop metaphor (rooms, buildings, village)
    • automobiles have developed their own interfaces without metaphors based on horses
  2. Three classic Problems with Metaphors
    • target domain has features not in the source domain (e.g. replace command in text editor)
    • source domain has features not in the target domain (e.g. marking of typewriters)
    • some features exist in both domains but work differently (e.g. white space as character)
  3. Trash Can Metaphor