User:Birgit bachler/Final Project Proposal

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Sketchbook Final Project

Wed, Sep 29 2010

I wish to continue with some of the research I have been doing the first year around social networks, personalization, public/private data and spaces, continuing with an improved version of the soundbook-project from the 2nd Thematic Project. Here are the keywords that randomly come up in order to find the way towards a more formulated idea: tactility, physicality, non-digital networks, drawing/writing circuits, books as a souvenir, handwriting, decay of analogue media, hacking the format of the codex, friendship-books, diaries, postcards, the digitalization of the human mind (reading, writing habits, notes, thoughts), control and centralization of knowledge/history... [to be continued with more clarity and a fancy diagram]

Mon, Oct 4 2010

More Links/References

http://www.theshallowsbook.com/nicholascarr/The_Shallows.html
http://www.wired.com/magazine/2010/05/ff_nicholas_carr/all/1
http://www.amazon.co.uk/gp/product/0141018682/ref=cm_cd_asin_lnk

http://www.scam-detectives.co.uk/blog/2010/01/22/interview-with-a-scammer-part-one/ http://www.neural.it/art/2010/10/enphonic_graphomania_the_visua.phtml

Mindmaps:
Confusion1.jpg Confusion2.jpg Confusion3.jpg

  • Computers transporting and mediating human interaction alter our interpersonal communication
  • Our perception of privacy and openness shifts through the structure and demands of social networks
  • Social networks make us their products
  • Social networks makes everyone our "friend" and gives us the only choice to "like" things
  • Standardization, customization, protocol, efficiency, debugging
  • The craving for a simple life, the romantization of analog media
  • Networks that result from mismatches or randomness
  • Networks that stimulate the inimitability & singularity of their nodes
  • Networks that do not require a complete profile
  • Networks that do not require sustainable connections
  • Networks that arise from the decay of other networks
  • Networks that do not operate in realtime
  • Physical networks (architectural, geographical, natural...)
  • Temporary networks in state of emergency (e.g. volcanic eruption)