SI22- Choosing a metaphor
Revision as of 08:44, 14 November 2023 by Lor.ensō (talk | contribs) (→The case for metaphor 5: Graveyard)
Interview the metaphor
- How did it come about?
What does it mean? What is it connected to?
- What is it's purpose?
- How is the space gonna be used?
- Does it take up space
- What is the relationship to the theory/methods?
- What is the relationship to the prototypes we've created throughout the semester?
- Does it allow for collaboration with the entire XPUB1?
- How explicit is the metaphor in the special issue? Does it inform the background or is it more central?
The case for metaphor 1: Gardening
The case for metaphor 2: Apocalypse
The case for metaphor 3: Picnic box
The case for metaphor 5: Graveyard
File:Graveyard metaphor.mp3 https://pzwiki.wdka.nl/mw-mediadesign/images/0/05/Graveyard_metaphor.mp3
The case for metaphor 6: Kit (survival kit, toolkit, other)
The case for metaphor 7: Tree/forest
The case for metaphor 8: A secondhand store / Recycle bin
The case for metaphor 9: Quilt/Blanket
The case for metaphor 10: Time Capsule
The case for metaphor 11: Operational Manual
The case for metaphor 12: Cooking Recipe
The case for metaphor 13: Hitchhiker's guide/Exploration
The case for metaphor 14: Rain Receiver
The case for metaphor 14: A Trading Card Game
Voting will be done via the pad