User:Naaami/Final presentation

From XPUB & Lens-Based wiki

your individual contributions to the special issues, the development of your reading/writing practice across the 2 years, the development of your prototyping practice across the 2 years, your thesis (only a brief overview for context, as this has been assessed separately in depth), your final work and research in the second year, plans for final publication and grad show (with the understanding that you will continue to work on this after the assessment)

First Year

Special Issue 13: The World(s) of The Future

The special issue 13 was our first collaborative publishing project The World(s) of The Future.

A landing page of Wor(l)ds for the Future
My individual page for 'Undecidability'

All of us explored the possibilities of reinterpretation and republishing essays written by multiple artists.
The essay that I worked on as Undecidability, written by Silvia Bottiroli and Jozef Wouters.
The authors explained the Undecidability as multiplicity and openness of art to be interpreted.
I made an attempt to link it with the immaterial labour of artists.

This has naturally led me to work for the licensing team. I discussed how each of us perceive our authorship and in which way we want to make our works to be circulated/reused/edited, etc.
In the end had a lot of discussion with Nienke (who is a host of the Special Issue 13).
Individually I created a single webpage for Undecidability, as all of my classmates did. I explored how to represent personal narratives in the web context for the first time.

Looking at classmates' pages was super intriguing to imagine how different voices(narrratives) can be spread on the screen: The page of undecidability

[The landing page (collective)]

Special Issue 14: I don't know where we're going, but...

In the Special Issue 14 we investigated Situationism through a methodology of gamification.
During the Research Seminar, we learned the theory through various layers such as Urbanism & Feminism & Capitalism, etc.
At the same time we learned TIC-80 (a pixel based game making program, using lua language).
The aesthetics and how I as a player can move/explore in the screen was super fascinating to me.
As I found the critique for the city advertisement culture interesting to talk about, I sketched my idea through TIC-80, aiming to make a city (with full advertisements) exploring game.

My game 'Savior' interface (sketch + final version)

Since then my interest in storytelling in the digital interface got even stronger. This motivated me to create my personal web platform: [[1]]
In Textyours, I started to create my own hand-written web pages, aiming to embrace writing and (web)designing practices together.
Right after the SI14, I redesigned my game page again here. http://www.textyours.world/SAV/savior_intro.html

my platform: Textyours.world


Our (collective) idea for the issue14 was to create a participatory city exploration game. We launched it at PNF in Den Haag. I worked in the design team with Martin, Euna, and Jacopo.
My role was to suggest various skethes for our main page interface, which is inspired by a pinball game. And also I was in charge of desining and printing booklets(, which were a manual for participants).

Interface sketch1
Collective booklet

The issue 14 gave me so much inspiration and motivation to explore 'web as a theater, a stage for storytelling'.

Special Issue 15: Radio Implicancies

We learned about queering technology/diffraction/the relation between technology and humanity/the nature.
In the prototyping session, we explored Sonic Pi, which is a live coding environment based on Ruby.
My personal interest through Sonic pi was to emulate nature sound with machine/computerised sound. -> I mainly explored the concept of mother nature.
Every week we ran a radio broadcast together. Two of us played the role of caretakers and the others contributed to the show with their pieces of audio.
I did the caretakers at the 1st(with Clara) and the 4th show (with Floor: Sobresama).
From the middle, I tried to document my audio files on the web again. Simple HTML and CSS. I saw the potential of the web as a story-telling stage.

A webpage for the radio show

Second Year

Starting point

- Fascinated by making a web page but then most of the websites today are not enjoyable today. - I as user don't really enjoy them. Not a lot of diversity enough - In the job market there is certain standardisation about what 'good' web design is supposed to be. - There are particular ways how 'user experience' is defined and appreciated. - Designers are easily judged by specific technical conditions. - So many labels on professions in the web design industry - Professional vs Amatuer?

Research and Thesis

- The uniformity of web today _ In which ways could diversity be brought to the web? - Any wiggle rooms for artists/designers to create some experiments? (Balancing usability and pleasuarbility) - What user experience is...?

Method1) Books:

Main references for my thesis and proejct

(Interface Culture by Steven Johnson, Turing Complete User and Digital Folklore by Olia Lialina, Windows and Mirrors by Jay David Bolter, Computer as Theatre by Brenda Laurel)


Method2) Interviews:
Method3) My personal experiences of traveling

Exploration: Sketches & weird attempts during the process

I've been making some weird sketches whenever I've got some idea...

I often wish I'll stay on the web, as if I walk on the street.

Web is a walking road


I think a small elements such as mouse cursor can bring more emotional experiences on the web.

Hand scanned cursors


Then I kinda wanted to apply these cursors somehow... I didn't really like the aesthetic I was working with, so it's withheld at the moment :p

a sketch for the hand cursors


I wrote a letter to my classmate Martin.

A letter to my classmate Martin

In order to create a collective publication for the graduation, we've been taking care of each other, asking how he/she is doing and her project is going on...
In the first week I had Martin. I knew that he's interested in the console.log inspection in the web browser, so I wrote a letter to him.
This attempt was for a fun in the beginning, but then became a good inspiration for my 3rd issue 'Console your self: a chocolate box'.

Finally: User Sentimental eXperience

URL: https://hub.xpub.nl/sandbot/Nami_Researchlog/

A landing page User Sentimental eXperience
1st issue: A zoon out room (12th of May 2022)
2nd issue: Be a fish manager (27th of May 2022)
Print your bowl in the end of your day
3rd issue: Console yourself (10th of June 2022)


Circulation! Let's really publish!

I've been making something all the time but I barely presented my works to people outside. (Nor to people around me even...)
But through the User Sentimental eXperience project, I wanted to get over my shyness, as well as explore the user experience.
Thus from the 12th May 2022, I finally published my first issue!!! After two weeks I also published my 2nd one.
Unexpectedly I've got some messages and reactions. These feedback has made me to realise that there are many aspects for me to explore and learn.
I feel like true learning has begun from the action of publishing.

Circulation through mailing list and Mastodon


'Readers' reactions: Points that I can think more'

- The meaning and impact of 'publishing' activity
- Various feedback from people (unexpected but very grateful)

(e.g. 'What is user? How do you define?' 'User autonomy'
Olia's critique
Francesco's feedback
Zach(from solarpunk.cool)'s feedback and critique
Lisa's question about taking code

To be continued....

- It's going to be a continiual practice of mine.