User:Naaami/Final presentation
First Year?
Special Issue 13
- Exploration on possibilities of reinterpretation and republishing essays by multiple artists. - The essay that I worked on is Undecidability, written by Silvia Bottiroli and Jozef Wouters. - Undecidability is opened and beautiful possibilities in the activities of art. - Made a connection the notion with the immaterial labour made by artists. - Team role: Thinking about license and authorship: in which ways we want our works to be referred/reused/circulated... - Individually: A first web page I made in XPUB: https://issue.xpub.nl/13/UNDECIDABILITY/
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Special Issue 14
- Situationsm (Urbanism & Feminism & Anti-capitalism)
- Team role: Being a part of the design team
Conceptually: Sketch interface, resonating a pinball game.
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Technically: Designing the paper publication for participants + Printing
- Individually: Explore TIC-80 medium. Fascinated by how stories/narratives can be unraveled in the digital screen.
I made a small game called'Savior'. In the game, player is a ball living in a city and she/he should save the other (ball) residents stuck in all the advertisements.
- This special issue motivated me to explore 'web as a theater, a stage for storytelling' -> I created my personal website textyours.world.
- In Textyours, I started to create my own hand-written web pages, aiming to embrace writing and (web)designing practice together.
Special Issue 15
- Radio Implicancies: Mother Nature. - Each radio show I again explored the possibilities of the web as a story-telling context. [[File:|500px]]
Second Year
Starting point
- Fascinated by making a web page but then most of the websites today are not enjoyable today. - I as user don't really enjoy them. Not a lot of diversity enough - In the job market there is certain standardisation about what 'good' web design is supposed to be. - There are particular ways how 'user experience' is defined and appreciated. - Designers are easily judged by specific technical conditions. - So many labels on professions in the web design industry - Professional vs Amatuer?
Research Thesis
- The uniformity of web today _ In which ways could diversity be brought to the web? - Any wiggle rooms for artists/designers to create some experiments? (Balancing usability and pleasuarbility) - What user experience is...?
Method1) Books:
- Interface Culture by Steve Johnson
- Windows and Mirrors
- Turing Complete User and Digital Folklore by Olia Lialina
Method2) Interviews:
Method3) My personal experiences of traveling
Exploring (or being lost) during the process
- Made different sketches
Finally: User Sentimental eXperience
URL: https://hub.xpub.nl/sandbot/Nami_Researchlog/ blahblah
My learning = Points that I can think more
- The meaning and impact of 'publishing' activity - Various feedback from people (unexpected but very grateful)
(e.g. 'What is user? How do you define?' 'User autonomy'
To be continued....
- It's going to be a continiual practice of mine.