User:Supisara
Revision as of 08:27, 25 March 2022 by Supisara (talk | contribs) (→"This Box Found You For A Reason")
Intro
✨ Currently excited about: ✨
- buttons
- breadboards, conductivity
- cookies, scripts
- inputs and event triggers, GUI controls
- (user-unfriendly) interfaces and interactions
- interstices, transitions, keyframes
- tool/instrument misuse
- sound as spatial sensor/animation
- noise, granular synthesis
- esolang, steganography
Special Issue #16: Vernacular Language Processing
Prototyping
for carrier-bag-of-notebooks (to be linked)
- 21/09/21 XP4, 5, 6 + A House of Dust
- 27/09/21 XP7 + NLTK1
- 04/10/21 XP8 + NLTK2
- 08/11/21 XP15
Group exercises
from class discussions (titles + descriptions renamed/worded/mixed for easy digestion)
- 22/09/21 Emoji markup with Jian, Kamo, Erica: annotating a reader with emojis to indicate the beginning and endings of each person's side notes, questions, distractions, references, etc. Annotations became interruptions that were woven into the original reader and transformed it into reader 2.0.
- 28/09/21 Text traverse + keyword geotag with Alex, Jian: selecting, combining, and rearranging texts from multiple readers to create a new one to perform with. Keyword repetition is used as a text navigation tool/method, so performance can vary (for example, start/stop reading at specific word).
- 05/10/21 Soliloquy slow processing with Chaeyoung, Miriam, Carmen (lines 111-156): selecting a linguistic pattern to apply to a literary device
- 05/10/21 Soupboat spellbook with everyone: text processing with special customized commands/incantations for a collaborative spell book
- 06/10/21 "A Mix of Sauces" / from pad to bubbles with Kamo, Alex: converting chaos to calm in the form and flow of chat bubbles
- 12/10/21 Multilingual multitasking with Mitsa: transcribing while recording, listening, thinking, editing, then generating translations in two more languages
- 01/11/21 Concrete Label with Kamo: manually filtering/annotating concrete poetry
- 11/07/21 Selection Process (ongoing SI16 small group exercise) with Jian, Kamo, Kimberly
Observations
and/or reflections, side thoughts, curiosities, rabbit holes
- processing is time and environment-based
- rejection as a vernacular processing method: masks, magnetic field, compressed directions/decisions, simultaneous selection + omission, frame rates of events/active-inactive states, physics (collision/energy)
Experiments
- Vernacular processing methods: archived here (for now)
- Digital breadboard (sidetrack rapid prototyping for future processing)
No. | Description | Sample |
---|---|---|
01 | test | CLICK |
02-1 | select to reveal | TEXT |
02-2 | "br" | TEXT
|
button 001 test
CLICK
C
button 002-1 select to reveal
TEXT
button 002-2 "br"
TEXT
"Learning How To Walk While Catwalking"
Phase | Contribution | Output |
---|---|---|
1.) Processing | Example | Example |
2.1) Production: "Annotation Compass" | Example |
1.) Pad |
2.2) Production: SI16 visual identity | Example | are.na |
2.3) Production: SI16 front end | Example | Figma |
In detail:
Special Issue #17: Productive Play
Prototyping
- Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Emma, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
16/02/22 | RW&RM | Describing the loot box |
Observations
- containers types: AE scripts + plugins -> "silence remover", incubators
Experiments
- From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
- Etherpad ↔︎ Bitsy jam with Jian
"This Box Found You For A Reason"
Phase | Contribution | Output |
---|---|---|
1.) Prototyping | "Unfinished Thoughts" Bitsy game with Jian |
1.) Collaborative reflection & discussion |
2.) Processing | Group meeting facilitation with Emma––topics: share & recap of prototypes, price & accessibility of the loot box, community & launch | pad, summary |
3.) Production | As part of Team 1 (contents): select/curate, conceptualize, design, assemble | pad 1, pad 2, pad 3, Figma, production line diagram by Alex |
In detail: