User:Kendal/Situationist Times
NOTES
First Session:
Labyrinth, non-places (airports, places where you wait)-> Non - Places by Marc Augé https://www.martinparrfoundation.org/product/boring-postcards/
“Town labyrinths, again. There's Pisa, I don't know what is labyrinthine about it. Then suddenly, this is like when you are queuing at the airport. At some moment I start to call just about everything a labyrinth.”
“Again processions and processions ... I don't know why processions all of a sudden become labyrinthic. And that's how you walk in an underground train station.” - http://vandal.ist/thesituationisttimes/04/index.html#9/-2.512/116.266http://vandal.ist/thesituationisttimes/04/index.html#9/-2.445/148.773
LIMINAL SPACES - https://www.youtube.com/watch?v=_SX8XMwMw6Y
SOFT DIMENSIONS - Worked with Inara Nevskaya, an architect while @ Volume Magazine, that studies the psychology of how people use space - https://softdimension.wordpress.com/2012/10/08/40/
ANNOTATION -
With Louisa & Floor, we started annotating the existing materials for edition #7 of The Situationist Times. A prevailing theme we all connected with was the idea of the attention economy and how games are built with the purpose to keep us locked in.
Game Ideas:
Spam bot/chain mail characters waiting room
The limbo of waiting for people to reply/forward emails
Aspects of waiting rooms, bad art, stock furniture etc. Non-places
Main themes:
- Obsolete Media - Chain mail stories
- Non-Places
- Psychogeography- Unitary urbanism
- Goes hand in hand with non-places as they sometimes seem like relics of the past
- linked to the attention economy of gaming? Fast, explosive etc
- Could this be an antithesis to this?
Books:
- Non Places - Marc Auge
- Boring Postcards - Martin Parr
- A Pattern Language - Christopher Alexander, Murray Silverstein, and Sara Ishikawa
- Super Normal: Sensations of the Ordinary - Naoto Fukasawa
- Blinking and Flapping - Yasuhiro Suzuki
- On Lingering - Kirsten Spruit