User:Markvandenheuvel/research
explorations
first thoughts and notes
What am I truly interested in? What makes my heart beat faster?
"When (obsolete) low-tech is being reinvented and placed in a current technological context"
- work together (compliment or critiques)
- low-tech & high-tech (remixing / reintroducing)
- how we can use it within today's frameworks?
- low tech: what we can open up and understand (?)
Let us think otherwise (or reflect ) on how we use technology today and how it affects us
ultimate reference: Tristan Perich - 1-bit Symphony https://www.youtube.com/watch?v=XZEXX9Yezjw
thoughts & notes:
- I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
- what can yo do with it? how to approach it in a different way that was intended?
- broken tape simulator? LAME!!!!
why?
interests
- chipmusic (production, performing, publishing)
- lo-fi / lo-tech systems
- working with limitations
- sharing & teaching "adaptive mentalities"
- think about potential of low-tech (obsolete consumer electronics and media devices)
- experimentental (post-digital) publishing formats and media carriers
Research
mapping of overlapping theme's
low-tech: insight in inner workings
- current blackboxes are hard to comprehend create a distance to understanding technology (agency, authonomy) ?
- blackbox: inner workings and information technology concealed as a result of technological progress
- insight reflects on how we use technology today
- the meaning beyond the nostalgic: exposing the inner workings and potential to appropriate
- rethink somethings potential
- teaching/sharing: developing adaptive mentalities
- anachronisms
http://www.lwlvl.com/manifesto
hardware vs emulating/simulating?
- lo-fi: experiencing imperfection (materiality / texture / )
- lo-fi aesthetics: flaws
- working with limitations: why?
- experiencing materiality!
- How can we use the experience to reflect on our own workflows?
- affordances?
- dub music emerges from discarded equipment
- electronic music that and technical limitations
Media Archeology / Zombie media
- Zombie media: living dead of discarded electronic waste (re-use)
- Artistic method: DIY culture, circuit bending, harweare hacking
- out-of use (waste, consumed): resurrected to new uses contexts and adaptations
- Zombie Media
- chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
- giambare
- tape, videotape, digital camera's, gaming consoles, media players, calculators, etc
hacking (breaking in) a certain regulated/prevailign system
- concept of T.A.Z
- emerging from a (political) urgency ( see the pirate book)
- 'piracy' music industry
A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)
Publishing: the meaning of physical media formats and materiality
- DIY publishing
- expeimental formats
- excitement of recieving and sharing
- networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
- history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc)
- manuals, instructions, zines, floppy's, p2p, etc.
- post-digital publishing: why!
- The Pirate Book
- Aspen Magazine
technological souvereignty
- craftmanship and custom worksflows
- outside big tech & commercial tools (mac with adobe &
- open source
- art & technology: made their own tools
- anti-consumerism
- How (commercial) software works and shaped our thinking!
- autonomy : how does software shape my artistic work?
- critical: why do we think users care?
economy: technological developments (materiality)
- fully explore something's potential instead of discarding it as waste
- capitalism / tech consumerism addiction
- creating an neccesity to look back instead of always look what's next
- electronic waste: consumer electronics (most toxic portion)
- planned obsolences: artificially decreasing life-span (black box, not engineerd to fix)
- conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes
- conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged)
the materiality of (digital) information techology and media cultural objects
- code, data needs a physical material as a carrier
- ecological concequeces: materials, chemicals, etc
- digital networks are related to soil, air
- tech perpetual innovation vs perpetual distruction (
design education
- creating adaptive mentalities and autonomous
- bottom up: (user approach: what do we need and how can we create that)
- top down: powerusers for Google and Adobe
- feminist technological approach: we need other terminology, etc
first notes and comments
notes from Aymeric:
- Jussi Parikka - Zombie Media (appendix)
- circuit as score (Derec Holzer)
- circular economy!
- trap! We are benefiting from big tech!?
- hobby can be a privilege (leftist privilege)
notes from Michael:
- talk about digital media is physical (its just boxed away)
- make digital media more physical
- affordances!
- critical on technology (agency, how much control)
- excitement of mail and physical carriers zines
possible outcome: > "a living, an evolving collection of knowledge, practices, objects, publications, and performances" -prototype / workflow -performance: create sound pieces/instruments and perform together -publication
references
Books
- Zombie Media - Garnet Hertz & Jussi Parikka addresses the living deads of media culture (appendix in A GEOLOGY OF MEDIA)
- The Pirate Book - Nicolas Maigret & Maria Roszkowska broad view on media piracy as well as a variety of comparative perspectives
- Hakim Bey - Temporary Autonomous Zone 'ontological anarchy poetic terrorism'
Articles
Obsolete tech
- 'Five Principles of Zombie Media' | by Garnet Hertz & Jussi Parikka
- Low Level Festival Manifesto low-tech beyond retro aesthetics
Economics
'Misrepresentation' of the micro-music scene
sustainability & materiality
- Viznut - Permacomputing - how to give computers a meaningful and sustainable place in a human civilization that has a meaningful and sustainable place in the planetary biosphere.
- Digital Materialisms: Frameworks for Digital Media Studies - Nathalie Casemajor "all things in the world are tied to physical processes and matter"
How Has The Recording Studio Affected The Ways In Which Music Is Created? Techniques, material, studio as instrument
lectures & podcasts
The Real World of Technology: https://archive.org/details/the-real-world-of-technology/part-1.mp3
works & artistic practice
- FormaFantasma on electronic waste, materiality & ecological impact