NotesNicolas

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Use Goodiff content in text-based narrative game. Game arbitrarily gives permission or denies to a character, like the TOS's. Use the actions semantics (examine, take, E, W, S, N) and confront them to TOS's.

Examples: you cannot pick up the TOS on the table because it is too heavy, or you are too tired to read it. Or cannot take content because it has been taken down in the meantime.

Idea: a time machine in the game gives possibility to go in different versions of the TOS, different views on the same paragraph.

Sidenotes: documentary GET LAMP, early text games gave the feeling of infinite text while having very limited storage.

Proposal: expand the game during a pyweek. http://pyweek.org

Historical Context group

Simple Stats group

Timeline group