Joana's Chapters

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ONE

‘’’PART 1.

The Common Ground


The common structures: Composition (time and space)

Design and Performance both rely on compositional decisions on how to organize and distribute elements in space, how these elements relate to each other and to the whole. How they inherently set a specific rhythm and flow to the outcome, which is then perceived in the moment in which is accessed/performed.

Composition is often used interchangeably with various terms such as design, form, visual ordering, or formal structure, depending on the context. Choreography is a specific type of composition. I understand choreography as creative and structural tool, which uses a combination of written languages to describe movement. The term has also been applied to different contexts, as a metaphor, acknowledging movement as a strong intervening factor in the relation between different fields of study and operation:

“The term ‘choreography has gone viral. In the last five years it has suddenly mobilized as a general referent for any structuring movement, not necessarily the movement of human beings. Choreography can stipulate both the kinds of actions performed and their sequence or progression. (…) Sometimes designating minute aspects of movement, or alternatively, sketching out the broad contours of action within which variation might occur, choreography constitutes a plan or score according to which movement unfolds. Building choreograph space and people’s movement throughout them (…) web services choreograph interfaces; and even existence is choreographed. Choreography, then would seem to apply to the structuring of movement in highly diverse diverse occasion, yet always where some kind of order ir desired to regulate that movement,“ - Susan Leigh Foster 2

In graphic design history, composition has been tied to grid systems, which have been the main structural design tool to establish order within the elements to be displayed. A grid is a two-dimensional structure, an intersection of vertical and horizontal lines, or even angular lines, which are used as reference to apply the real content in it.

Grids are perceived as fixed structures, but in fact these structures can be scaled based in defined proportions. By using relative units, like percentages, instead of absolute units such as pixels or points, turning the design into a responsive layout. Often modular scale are used for the same purpose, in which multiple subdivision to page are made to best adapt the form to the content.

( *By page I mean both the webpage and the print one. Desktop/ hybrid publishing. )

The first successful and widely form of dance notation, invented by Pierre Beauchamps, in the late 17th century, was also defined by a horizontal grid, which positioned the body as a vertical and singular entity traveling across the grid.

Later in the 60’s and 70’s, it was a time for re-defining choreography as methodology, and also the fundamentals of movement and the expression of the body. Choreographers from the late twentieth century of post-modern dance carried radical and highly experimental performance practices, bringing new formal and aesthetic innovation to the dance field. Wiiliam Foresythe´s notion that choreography is a ‘class of ideas’, with the idea being ‘a thought or suggestion as to a possible course of action’, somehow deconstructs the previous standardized vocabulary of movements from Feuillet notation, bringing a new form of speech to choreography. “”Modernist identity as the art of movement, while embracing its capacity o critically decode forces, already choreographing our gestures, habits, language, thoughts, tastes and desires.” (…) “By moving (or by opting to remain still) dance demonstrates how its decodings are not mere conceptual propositions but actual possibilities for action.” 2

Choreography doesn’t imply the presence of the body, it is prior to that encounter. It is a visual grammatical formulation which presents a potential movement sequence, a potential scenario for a body to be in space. I believe also design can be driven by the same principles of the potentiality of movement and the presence of the body. A user of a design object, being a page of book or a webpage, will be presented to a space, being physical or digital, and ove through the information it contains.

Even if I am not considering the movement of the body, as choreography does, I understand it can be applied in different ways either conceptually and practically. The dynamics of new media and networked spaces, If we rely on micro body movements, our perception is on the other hand being highly stimulated. The idea that there is such a thing as fixed form is actually as much an assumption about perception as it is an assumption about art. It assumes that vision is not dynamic – that it is a passive, transparent registering of something that is just there, simply and inertly. If vision is stable, then to make art dynamic you have to add movement. But if vision is already dynamic, the question changes. It’s not an issue of movement or no movement. The movement is always there in any case. So you have to make distinctions between kinds of movement, kinds of experiential dynamics, and then ask what difference they make. (pp.3) - ...all visual perception is “virtual.” It’s a point Alva Noë makes. (...) ..without the actual action -- action appearing in potential. (...) we abstractly see potential, we implicitly see a life dynamic, we virtually live relation. An object’s appearance is an event, full of all sorts of virtual movement. It’s real movement, because something has happened: the body has been capacitated. ( >>> Virtual/ Potentiality) The action of vision, the kind of event it is, the virtual dimension it always has, is highlighted. It’s a kind of perception of the event of perception in the perception. ( pp.6) The Thinking-Feeling of What Happens, Brian Massumi - wiki https://pzwiki.wdka.nl/mediadesign/Personal_Research_-_Notes#Interview_-_Alva_No.C3.AB_.22Dance_As_A_Way_Of_Knowing.22_part_of_the_Embodied_Techne_Series_.282012.29

The common languages:

Design and Performance pieces are a product of a process, by which general rules and concepts are represented by means of abstract structures. When describing a concept or a phenomenon, both mathematics (geometry) and linguistics are commonly used at communicating the position of elements, properties of space, and time attributes. bodies and movements can be organized by means of abstract and geometric principles.

- - - The choreographic scores developed by these different dance performers to communicate movement, use an extensive use of language such as - graphic / numeric / alphabetic complex systems. = Design Language/Tools/ Methods. For eg. to combine mathematics (geometry) and linguistics for communicating the position and relations between different elements, the properties of space, and time attributes. An exercise of code and decoding, writers (designers/ programmers/ choreographers) and readers (public /computer programs/ dancers).


Aspects of dance choreography include the compositional use of organic unity, rhythmic or non-rhythmic articulation, theme and variation, and repetition. The choreograhic process may employ improvisation for the purpose of developing innovative movement ideas. https://en.wikipedia.org/wiki/Choreography_(dance)

Designing and Choreographing are both formal structures, which deal with the concepts of time and space, like holding devices for something yet to be seen, or experienced.

Could it be the same to discuss composition principles in design and dance, when one is composing graphic or visual elements and the other one movement for the body? Is it possible though to exclude the body from design, when the design is addressed to a user / an audience as well?


List of References

1. http://www.wired.com/1996/10/schiphorst-2/ Thecla Shiphorst - Life Forms 2. MOVE. Choreographing you. Art and Dance since the 1960’s. 3. Of the presence of the body - https://en.wikipedia.org/wiki/Postmodern_dance


Key Concepts

Choreographic Thinking / Intensify perception / Organic Functionalism / Corporeality / Presence

// Perception as Action (maybe the difference between my approach and Kenya Hara’s) - to re integrate visual perception with the body as a whole. “The body (…) is a cause of sensations. It is more than an instrument for action: it contributes to the life of consciousness and memory in a psyco-phisical parallelism of processes that assume meaning and relief only when they are connected.” - Lea Vergine “Body Art and Performance - the Body as Language”.

TWO

Introduction

TWO

Introduction

1. ephemera phenomena movement (and its absence) evoke the political dimension of the ephemeral. minimal and decorative ecology and technology physical features of the body and physical features of technology.

qualities of technology: immediacy / instantaneity

body relating to its own conditions. assuming unexpected circumstance, which also requires the intensification of energy flows, so that aesthetics, politics, and corporeality may fuse in the formation of more potent subjectivities. articulation with the body as unit. “The body remains the enduring reality (..) by enduring , it can resist normative social and aesthetic ideologies”, towards a transformation of bodies into sites of resistance? - from dance essay - (ref.3) Basic concepts of body movement

“Hyper accelerated” and regimented modes of experiencing temporality take over and determine our individual rhythm of life. Time becomes essential. How can we respond with other modes of extending, compressing, and distorting temporality? Transform our experience of time/ presence of the body? Digital space and time. The speed of speed. Digitalized time. Network time.

What is our own acceleration, our own movement, vector, line, link?

Current society as being embedded in ever growing abstract and alienated communication structures.

What if the world and the bodies in it operate according to this logic? What if perceiver and perceived are mutually defining?

…incorporating temporality / ephemerality / … in the design vocabulary

To propose a re-articulation, at a much more fundamental level: choreo-design. co-formation of compositional and thematic concerns. Make invisible forces (elements of choreography) appear as physical manifestations of design / kinetic assemblage of body and matters.

Designing as choreographic decisions. // construction or deconstruction of choreographic and performative strategies’?

2. “”Apeloig composes creates

3. “We do not know what to do with our physical bodies, which need massages as much as massages.”

“While dealing with shape, color, material, ad texture is one of the more important aspects of design, there is one more: its not the question of how to create, but how to make someone sense something We might call this creative awakening of the human sensors: the design of senses. (p.68)

The physicist Hermann Ludwig Helmholtz (1821-1894) said, “Everything is an event on the skin” Come to think of it, the sense of sight is the response to the stimulus of light on the retina, a circular membrane of 4cm diameter. The sense of hearing is likewise to movement of air (…) All human perception originates in the responses of membranes to things physical, stimulation transmitted to the brain through the nervous system. (p.100)

Design is not only concerned with color and form. Research into how we sense color and form, or research into the senses, is a critical subject of design. And observations of how the human senses work will give design new pointers.

Design … it holds emptiness or nothingness within… (p.413)

The elements that could not be simplified any further (after modernism) were identified as color , form, texture, material, rythmm, space, movement, dots, lines, pleas and so forth. (p.419)

Design as … the pursuit of shape and function, even while operating on economic energy.

Design is not he act of amazing an audience with the novelty of forms or materials, it is the originality that repeatedly extract astounding ideas the crevices of the very commonness of everyday life.

Design is not subordinate to media, design explores the essence of media. ”

4. “The modern ethos of disclosure, transparency and enlightenment us channeled into ever higher degrees of informational, diagrammatic density and more operative means to circulate, socialize, represent and instrumentalize these sums, which in their provision of one and wording, efface others.

Imagine the superimposition and stacking of multiple, layered visualizations of the same information, diagramming different distributions, each the result of differing enquiries (models really) upon its matrix f data points. Eventually the accumulated diagrams become absolute, opaque, over-coded, hyper-imposed within one another; all points made to appear according to some possible model: pattern not as mean or media but as torque. That arc heterogeneity of response tilts away form spinal averages and toward the opposite of information (noise) and the inverse of pattern (the plainness and openness of the well-blackened canvas)

Earthe as cursor. (..) Who is the user of this cosmic interface?”

5. “Like the window, the screen is at once a surface and a frame; a virtual window that changes the materiality of built space, adding new apertures that dramatically alter our conception of space and (even more radically) of time.

The graphical user interface - GUI- introduced a entirely new visual system (…) the interface of computer display made this new multiple-window/ multiple-screen format a daily lens, a vernacular system of visuality. This remade visual vernacular requires new descriptors for its fractured, multiple, simultaneous, time-shiftable sense of space and time.

…and the computer screen changes our concept of spectatorship.

While the tensions between mobility and stasis, materiality and immateriality, may seem at first to be purely spatial paradoxes, they also have a temporal component.

Virtual: relating to, or possessing a power of acting without the agency of matter; being functionally or effectively, but not formally of its kind.

The virtual is a substitute - “acting without agency of matter” - an immaterial proxy for the material. The term becomes a key maker of a secondary order in the relationship between ‘virtual’ and the latin term simulacrum - where the image has no referent in the real. ‘Virtual’ refers to the register of representation itself - but representation that can be either simulacra or directly mimetic.

While the optical principles delineated by Kepler, Galileo, Snel, Descartes and other did not make an exact distinction between the ‘virtual’ and the ‘real’, these thinkers did distinguish between the imago, the image without physical substance and the picture, the reflection on the retina. (pp.8)

(…) A virtual image begins to have its own liminal materiality, even if it is of a different ontological order. And, of course, both of these meanings were in use centuries before electronic or digital optical systems of representation. As Elizabeth Grosz bounty states: ‘ We did not have to wait for the computer screen or the movie projector in order to enter virtual space; we have been living in its shadow more or less continually.

(…)To Deleuze, the virtual and the actual both have a reality: ‘The virtual as virtual has a reality’. Guattari describes the virtual as one of ‘four ontological functors’ - the virtual, the actual, the real, and the possible.

(…) Arguing that the ‘virtual is by no means the opposite of the real,’ Lév traces the ‘accelerated cultural transition’ toward visualization - virtual identities, virtual communities, virtual realities - ‘the very process of humanity’s becoming other’ - its hetereogenesis.

(…) Brian Massumi aptly puts it, ‘ Nothing is more destructive for the thinking of the ritual than equating it with the digital. All arts and technologies envelop the virtual, in one way or another. Digital technologies in fact have a remarkably weak connection tot he virtual, by virtue of the enormous power of systematization of the possible. (= not a media specific property)

(…) Hayles defines virtuality as ‘the cultural perception that material objects are interpenetrated by information patters. Seen in the way, Hayle’s virtuality is technologicaly determined, dependent upon the mechanic dematerialization of bodes into information.

For the purposes of this study, then, the term ‘virtual’ serves to distinguish between any representation of or appearance (wether optically, technologically, or artisinally produced) that appears ‘functionally or effectively but not formally’ of the same materiality as what it represents.

(pp.16) The page functions for the film as the field of our body does for us. The frame is, in Sobhack’s account, an organ of perception. Yet its ‘lived logic’ is one of duping the body’s senses in the act of viewing. The frame is not a metaphor here, it is a component of an embodied visual field both literal and phenomenal.

‘condition of the window’ implies a boundary between the perceiver and the perceived (..) and in doing so sets a stage. Enconced behind the window self becomes an observing subject, a spectator, as against the world which becomes a spectacle, an object of vision.

(pp.18) “The ‘virtual window’ opens onto a new logic of visuality, a time-architecture, framed and virtual, on a screen.

media-union // The computer screen is both a page and a screen. ” “


6”. From app stores to art book fairs and zine shops, from darknets to sneakernets, from fansubs to on-demand services, and from tweeting to whistleblowing, the act of making things public, that is to say publishing, has became pivotal in an age infused with myriad media technologies. The tension between the publishing heritage and novel forms of producing and sharing information has shown that old dichotomies such as analog versus digital, or local versus global, have grown increasingly irrelevant given their bond with hybrid media practices based on both old and new technologies, and their existence within mixed human and machine networks. This is why by publishing we mean to engage with a broad set of intermingled and collaborative practices, both inherited and to be invented, so as to critically explore and actively engage with an ecosystem in which multi-layered interactions occur that are:
- social, technical, cultural and political;
- involving actors both human and algorithmic;
- and mediated by networks of distribution and communication of varying scales and visibility.
For this journey, we seek students motivated to challenge the protocols of publishing (in all its (im)possible forms) using play, fiction, and ambiguity as methods and strategies of production and presentation, in order to experiment on the threshold of what is possible, desirable, allowed, or disruptive, in this ever expanding field."

List of References

1. Designing Design - Kenya Hara

2. Typorama, The Graphic Work of Philippe Apeloig - Thames & Hudson, 2013

3. http://www.internetagemedia.com/manifesto/

4. What we do is secret: Paul Virilio Planetary, and data visualization. http://www.bratton.info/projects/texts/what-we-do-is-secrete/


5. The Virtual Window - from Alberti to Microsoft - Anne Friedberg.

6.PZI