User:Emily/Thematic Project/Trimester 03/08

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Description

In Foucault's notion of "Technologies of the Self", 'the self has been objectified through scientific inquiry'. (The Order of Things, 1966, trans. 1970) Here I want to apply this notion in a simple manner to study a small group of man-made machines and its interrelationship with themselves, human and surroundings under the theme of "encyclopaedia of media object". Let me give a quick example, I start with The Dreamachine, a flicker as we can understand it in a broaden category, in its basic setup, the brain (may not only humans') is pin down in a simple feedback circuit (a linear relation to) with the machine. It arise a altered state, which can be simplified as bio-feedback, the simple result of objectification. However as Andrew Pickering put forward "We could say that the brain explored the performative potential of the material technology, while the technology explored the space of brain performance." (cybernetic brain, 88), I want to explore the performativity in both realistic and speculative way. their performantivity in a way are and therefore those machines within my category are being named as dreaming machine.

Dreams: Technology is an expression of man's dreams (Ted Nelson)

Machines: are loaded with dreams


symmetric ontological spectacle - unsymmetric ontological spectacle - symmetric ontological spectacle



items of dreaming machine category

The Tortoise

Flicker --> is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights (Geiger 2003, 12–15)

William Grey Walter became interested in flicker and incorporated it into his EEG research in 1945, when he came across a new piece of technology that had become available during the war, an electronic stroboscope.
biofeedback/EEG machine, nicknamed the Augmentor from The Lathe of Heaven
William Burroughs--> “consciousness expanding experience has been produced by flicker.”
Allen Ginsberg --> It was like watching my own inner organism. There was no distinction between inner and outer. Suddenly I got this uncanny sense that I was really no different than all of this mechanical machinery all around me. (Geiger 2003, 47)
Brion Gysin & Ian Sommerville --> Dream Machine (or Dreamachine); Gysin --> a drug-free point of access to transcendental states, and had plans to develop it as a com- mercial proposition, something to replace the television in people’s living rooms, but all his efforts in that direction failed
a technology of the nonmodern self--> The technology did something—flickered—and the brain did something in response—exhibited epileptic symptoms. (Cybernetic Brain, 77) (nonvoluntary, nonmodern fashion)
a technology of the self, a material technology for the production of altered states (Cybernetic Brain)


TV

“the systems dynamics of the interaction between government and people in the light of newly available technology such as TV and discoveries in the realm of psycho-cybernetics” (Beer 1981, 278)


Robot Arm --> "capture something in the real world, consume it into a digital environment, and push it back out in the physical world, it is interruptive circle"

1956 Joseph Engelberger & George Devol -->Unimation (1959)
1973 Kuka --> Famulus (1898)
2006 ETH Zurich --> combined the robot arm produced by Kuka with digital information --> ProgrammedWall
2011 SCI-Arc stablished Robot House --> Staubli(Unimation)
2013 Bot&Dolly --> Box
physical - digital - physical / physicalrender


Artificial Intelligence

The development of full artificial intelligence could spell the end of the human race. It would take off on its own, and re-design itself at an ever increasing rate. Humans, who are limited by slow biological evolution couldn't compete, and would be superseded - Stephen Hawking


other:

1. The World Inside a pillow(玉枕from枕中计)

characters: blue, porcelain pillow; opening on each end;

narrative it brings/effects on people: http://en.wikipedia.org/wiki/The_World_Inside_a_Pillow

2. (庄周梦蝶)is it a machine? or i can turn it to a machine