User:Amy Suo Wu/ Video games

From XPUB & Lens-Based wiki

Video games and Computing Holding Power, by Sherry Turkle. (from her book The Second Self: Computers and the Human Spirit)

  • video gaming as a form of exercise? Girl plays every day "to keep up my strength".
  • video games are a window into a new kind of intimacy
    -> holding power of v.g is its hypnotic fascination
  • holding power of video games - is computer holding power - constructed "rule-governed" worlds
  • video games
    -> learning how to learn
    -> figuring out rules
    -> strategy
    -> reflects the computer within
  • game is only limited by programmers imagination
  • players describe the gaming experience as less like talking with a person and more like players inhabiting someone else's mind. "In pinball you act on the ball. In Pac-Man you are the mouth
  • turning to games for more control in life, and when game ends it can lead to a sense of depression (some people turn to material control i.e anorexia)
  • v.g invokes a sense of immersion through imagination and identification
  • they feel more like a social encounter
  • will the player be the designer of his or her game? (ability to create own world)
  • v.g give a sense of individual liberation. (empowers and yet it is form of escapism)
  • escapism-infatuation with the challenge
    -> involvement with simulated worlds affects relationships with the real one
  • D&D - more data = more real
  • v.g encourage identification with characters, but leave little room for playing (their?) roles. There are rules, but no empathy.
  • For people under pressure, total concentration is a form of relaxation.
  • v.g are infinite (privileged, religious), promise of perfection.
  • desire to control inside through action on the outside
  • compares a mental disorder (anorexia) to v.g obsessions
  • v.g helps you confront yourself