User:Amy Suo Wu/ Video games
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Revision as of 23:10, 1 November 2010 by Amy Suo Wu (talk | contribs)
Video games and Computing Holding Power, by Sherry Turkle. (from her book The Second Self: Computers and the Human Spirit)
- video games are a window into a new kind of intimacy
- holding power of video games - is computer holding power - constructed "rule-governed" worlds
- video games
- -> learning how to learn
- -> figuring out rules
- -> strategy
- -> reflects the computer within
- game is only limited by programmers imagination
- players feel more like inhabiting someone else's mind
- turning to games for more control in life (some people turn to material control i.e anorexia)
- video games invoke imagination and identification
- they feel more like a social encounter
- will the player be the designer of his or her game? (ability to create own world)
- video games give a sense of individual liberation. (empowers and yet it is form of escapism)