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Espen J. Aarseth > Cybertext - Perspectives on Ergodic Literature
Define Ergodic : Of or related to certain systems that, given enough time, will eventually return to previously experienced state; Of or relating to a process in which every sequence or sample of sufficient size is equally representative of the whole.
- "By naming none I hope to include all"
- Ergodic literature takes effort to traverse the text, given the extranoematic responsibilities of the reader, added to the eye movement and page turning process, which could characterize non-ergodic literature.
- "Cybertext focuses on the mechanical organization of the text"
- "A cybertext is a machine for the production of variety of expression."
- 'Traditional' linearity in a text means that there is an absence of possibility other than the direction given by the text. From a non-linear perspective (according to the author), the choices not made and the result of decisions not taken are reminded to the reader periodically. Inaccessibility != ambiguity.
- Aarseth's critics were analyzing what was being read, and he focused on what was being read FROM.
- The variable expression of a nonlinear text is often mistaken with the ambiguity of a linear text.
- In linear texts, the reader is passive. "Safe, but impotent"
- "The cybertext reader is a player, a gambler"
- The difference lies between games and narratives
- study of labyrinth - if the concept of it changes during periods, then the concept of text as a labyrinth changes with time, too.
- A footnote as an interactive feature of text : follow the path or not!
- Examples of paper-based Ergodic literature : I Ching (Book of Changes) which has inspired the binary math of computers, Calligrammes (Apollinaire), Composition No.1 (Marc Saporta)
- Examples of computer-based Ergodic works : Listen (Sharon Hopkins), Eliza (Weizenbaum), Adventure (Crowther & Woods), Tale Spin (Meehan), Hypertext (Nelson), TinyMud (Aspnes)