User:Andre Castro/2.1/semniar-2012-10-10-summary
Project Proposal Draft
Short Description
I wish to investigate the current state of the book and its possibilities, through a series of publishing experiments based on textual content usually considered unsuitable to for a book, and writing methods that interrogate individual authorship.
The project intends take the current situation of books and use it as its departure for interrogation and speculation on their current state and unexplored possibilities. Currently, specially with the great popularity of e-readers and print-on-demand services books are becoming more and more like the web, not only in their appearance and underlying technology, but also in relation to publishing mechanisms. Similarly to what happened before with the blog boom making world-wide publishing possible to anyone in the possession of a computer, the current ebook revolution is extrapolating the computer sphere and opening the book medium to amateur writers. Such change is shaking the foundations of the book. On the one hand it seems like an extremely liberating possibility, writers will no longer have to depend on editors and publishing houses to have their work "out there", while on the other hand we begin to fear the fruits of such possibility. What will happen to the book? Will its authority still hold up to all these changes? Will we keep on seeing books as knowledge repositories? How will we use books? What will happen when we are presented with a book based on textual detritus, on material usually considered unsuitable for a literary work?
I intend to develop the project through a series of experiments aimed at generating texts based on already existing marginal text materials, such as spam email messages, or social networks users' status messages (will the source scope be restricted to online sources?). The sources will be re-arranged and re-assembled into new body of texts, by anyone wishing to participate. It will be possible to export the resulting products at any time, at their momentary stage of development, to be exported into a book format, to either end up in a e-reader or printed book.
Description of my works in the past year
To begin with I started by writing on the performativity of code. Departing from Katherine Hayle's notion of code performativity and I went on looking at how does code perform us, how rather than being a descriptive tool, it has the capacity to act, to change things in real world, similarly to a performative speech-act, such as a judge "I pronounce you guilty of the crime", and often with very direct, global and material effect.
Simultaneously I developed and online map of the streets of Rotterdam. This map - a striped-down version of the original map of Rotterdam - displaying only the city street names against a black background, on the browser. By clicking on each street a request was made to the City of Rotterdam's Archive to provide information on that particular street's name origin. That information was then displayed alongside the map.
What I seemed to create here was an interface to access city's archive through a different channel. By having the indexes of the archive - the street names - displayed on my screen I might see and ask for information on streets that I wouldn't be normally interested in knowing about. It opened up the possibility for a serendipitous navigation through the city name's history.
The same serendiptous exploration made its way to the next project, the next work - Radio Liberté Egalité Beyoncé (RLEB). RLEB was an online radio-station with a schedule composed of audio content fetched form Internet Archive. One-hour long cycles presented the listener with ten-minutes chunks of various sound materials, picked at chance, from within a specific categories, such as french talk-shows, hiphop, poetry readings, ambient music, etc. The design of website where RLEG was hosted presented a drawing of radio, with which the listener had to interact in order to get the radio playing.
The essay written alongside the RLEB began by tracing the archive's historical ties to power, functioning as a legitimator of power and knowledge. It also remarked on the ideology which underlies any archive, even folkloric archive such as Youtube. The ideology, can be best perceived through what is kept from entering the archive. However, important differences exist between a physical offline archive and a digital online one: the latter has the potential of a wider access, and also has the potential to let its item be taken by visitors, without impoverishing it. These difference result in an invitation for appropriation and transformation of the archived material. When one of its items is taken and transformed, a new version of it appears, and a certain confusion emerges over its origin - which one is the original and which is fictitious? When remixed versions surface, they change the archive into a space of dialogue, and emergence of discourses, rather than a site aimed at legitimizing power and knowledge.
Data Factory looked at direct marking companies' acquisition of consumers data, with the aim to target individual consumers with products which they might be more inclined to buy. It consisted of a small archive of recordings from phone-calls made to such companies. During the calls I tried to sell them their business main ingredient - consumer data - with the catch being the fact that "consumer" here meant only myself. Through the reactions to this simple short-circuit the ideology behind such business model became more apparent. The calls were gathered together in a website, with a certain corporate style, in which they could be listened to them, joined by pictures illustrating or ridiculing what was being said.
In the essay The Work of Audiences revolved around Dallas Smythe's concept of the work of audiences. In his view audiences have the job of creating demand for advertised goods. What advertisers buy when placing a advert on a magazine, TV-show of website is the audiences' attention and capacity to buy what is being advertised. It happens that this work-force is further explored in web 2.0, where it not only create demand for the advertised products, but also work on producing many of the contents that make up the web. Following that line of thought I asked whether there was a difference from the work of audiences on platform like Youtube and ones like Wikipedia. The answer to this question was that difference lies in the fact that a project like Wikipedia (apart from being non-profit), allows audiences to engage with it in more through way, having to understand how the platform works and discuss its policies and structure. It is still work, but more conscious and engaged one, and which becomes a common resource.
General Methodology of Work
The methodology I have employed in the constructions of my works generally begins by encountering a problem or frustration. I come across something in which I see a great potential, but due to some blockage, its potential is under-explored. As an example, I found a great wealth of audio material available at Internet Archive, however its interface tended (and still tends) to conceal most this material. This frustration led me to ask how could the diversity and quantity of material become more apparent and accessible.
A stage of experimentation and research generally follows. At this point I try to broaden my question, find possible angles to approach it, find other approaches to similar problems, in short contextualize it. Also important component of this stage is loose experimentation, not concerning myself too much with the outcome, and regarding this point an exploratory and testing ground. Returning to the IA sound library example, I went on looking at other online audio archives, focusing on their access interfaces, I explored IA in depth, and tested strategies for accessing large quantities of audio material.
From the loose exploration or, to use another term, tinkering, a more precise idea of the materials, and the system I am engaging with is formed. Tinkering also allows the approach which will be undertaken to surface organically, almost by itself, out of this stage. It can be seen as process of exclusion and adaptation of ideas, through doing. By the end of this stage an approach is decided upon.
The following stage is one of concretization of the elected approach, bringing it from its experimental stage, through various prototypes to its presentable shape. It is at this point when most decisions are made, such as what to include or exclude, in what context should the project exist, how it will function, what will be its appearance. In the example I have been giving, I decided for an online radio, exclusively based on audio material from IA, that would group the sound materials under given programs with specific genres, it could be listened through a website consisting of an image of a radio.
The resulting object is rarely, if it has ever been, a solution for the problem which initiates the whole process. Rather that providing an answer it be an imaginative solution that ought pose more questions, and show the problem under another, perhaps unexpected perspective. Hopefully such approach will challenge the value of the system/object in question, and allow it reveal itself to us in another form.
Summary of interests and processes
Keywords
Archive, access, appropriation, humor, unexpected, experimentation, questioning, marginal.
archive
The archive has been an entity that I have recurrently explored in my work and that I still feel drawn to explore. My work has taken two angles on it. One where an existing archive is appropriated and explored, as on Radio Liberté Egalité Beyoncé, where the archive's (sound)items were placed in a different context, in this case a mockup radio station. This approach attempted to serendipitously navigate the archive, in search of unexpected items, that laid beneath the surface. The second approach has focused on the creating small personal archives. As an example Data Factory, assembled a series of phone calls I did to direct marketing companies; or Radio Fragments, where the silence of a radio emission are continuously stored, and with those archived items a composition is constructed.
access
Access was a driving force behind RLEB, to access to what lays beneath the surface of the archive. Now I find myself frustrated with electronic books, as there are plenty of them out there, but not accessible. This barrier is both present at 'institutional' level, with Google Books storing a vast quantity of book but not permitting access to them, but also on smaller scale, at which level, due to current technical ripeness, I am not able to share my electronic bookshelf (and access others') as widely as I wished. In either cases access is limited by others or by the lack of infrastructure.
experimentation & humor
I do not expect to find a remedy for problems and frustrations, however I can experiment with 'imaginary' solutions to the problem, which rather than answering pose questions. This was the approach undertaken in Data Factory, where instead of taking a militant approach against direct marketing companies, I decide to take part in the game, and tried selling my consumer information, so I could be spammed more effectively.
appropriation and re-contextualization
What happens when an object is put in different context? Does it transform itself? Does it transform its provenance? I believe so, and in that transformation, as in the one that happens when an object is manipulated in order to fit a context it doesn't originally belong to. When that misfit sits in a context different from its origin it starts not only a process of questioning itself, but also its new and old contexts.
marginal
I see the process of re-contextualization and manipulation happening in my working, mainly in reference to entities that are marginal, or in other words that exists outside our center of attention. By presenting these entities under an unusual setting their value shifts. We begin looking with a different eyes. Such was the case of RLEB where I tried bring to the foreground as much "invisible" material as possible.
References
Ludovico, Alessandro. "Post-Digital Print. The Mutation of Publishing Since 1894"
Post-Digital Print maps the transformations and cross-contaminations taking place today in the world of print, both in its physical and digital incarnations. Ludivico does so by analyzing the historical and artistic examples where most of the "new" approaches taking place in today's books had already been rehearsed.
I see this as an important reference since it provides an essential perspective over the current situation of print, but also numerous examples of interventions that, like the project I will develop, attempt to expand and question the limits of the book, both at level of its content, form, and distribution.
Goldsmith, Kenneth. "Uncreative Writing: Managing Language in the Digital Age"
A book compiling Goldsmith's experiments with appropriational writing, mostly based on born-digital materials.
Since appropriation of born-digital texts and their publishing into book forms will be at the epicenter of my project, this seems an essential reference. Another interesting aspect is the insertion of Goldsmith approach into the twentieth century appropriationist tradition, not only concerning literature, but also music, and visual arts.
Keen, Andrew. "The Cult of the Amateur: How blogs, MySpace, YouTube, and the rest of today's user-generated media are destroying our economy, our culture, and our values"
A critic of the amateur author that steals the jobs from the world's creative class and originates decreases in content quality.
This book might be an insightful resource into the fears behind amateur artistic creation; To what is at stake when anyone is given the possibility to become a critic, a novelist, a film-maker, or composer. And since my project intends to explore the creation and reception of, not only amateur, but also appropriated and marginal texts, this books seems like a must read.
McLuhan, Marshall. "Understanding Media"
An analysis of the changes media brings to the world. 'For the "message" of any medium or technology is the change of scale or pace or pattern that it introduces into human affairs'(p. 8).
My interest in this book is focused on the references McLuhan makes to media misreadings and attachment to the past, which follows their invention. At an early stage several possible venues are open for a medium to endeavor, only to latter on settling on a specific one. Examples of these misreadings are the telegraph lines being used to play chess and lottery, or radio being only explored by "hams" and only later commercial investment became aware of its potential(p.272); Or Thomas Edison disregarding the role of the gramophone in entertainment, and only considering it suitable for business(p.302). In relation to its past McLuhan refers the fact that more than 50 per cent of books printed until 1700 were medieval or ancient texts(p.186); and how owners of the first printed books would take them to a scribe in order to have them hand copied and illustrated (p.189). And such attachment to the past in the recent medium of digital print, which seem to follow the McLuhan's observation: 'A new medium is never an addition to an old one, nor it does it leave the old one in peace. It never ceases to oppress the older media until it finds new shapes and positions to them(p.189)
These two aspects of a new media are currently visible in the world of electronic books, the most popular books e digital formats are Alice's Adventures in Wonderland and the Grimm Tales and their appearance is still very attached to paper books. There isn't any visible innovation in content or form, although a new technology is available, but which more eager to restrict experimentation.