Lorenzoquintthesisoutline

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Revision as of 15:13, 10 October 2024 by Lor.ensō (talk | contribs)

10/10/24

THESIS OUTLINE

a. What do you **WANT** to write? [What will the text be about? (thesis). What do you want to explore? Be clear about HOW you want to tell your story.

Loosely thinking, I want to write about the tools I have used and linking these tools to how they shape reality.  The tools I'm thinking of are my previous media of 3D softwares: Cinema4D, Unity, Unreal.  Ways to make scenes and worlds based on the institutional critiques I wanted to discuss during my Bachelors onto my graduation project.  

I mostly used my own drawing style and I shaped these into shaders/textures, which I implement on either supplied (basic) or found 3D objects. My worlds were mostly low poly but with a clear message: How my brain processes my objections with the things I see.

I am currently in a stage of mind where I want to reflect on these tools and how they are used. Especially because I start to see this kind of image in multiple parts of Rotterdam. I'm starting to see the resemblance with certain (dystopic) virtual representations in games like Cyberpunk 2077.

Since most(if not all) modern cities are in development in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around. In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city.  And to look at the municipality / government / designers and their tools that either help improve or demolish the city through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city.