User:Markvandenheuvel/research
explorations
first thought and notes
What am I truly interested in?
re-using low (obsolete) tech implementation in new tech
- work together (compliment or critiques)
- low-tech & high-tech (remixing / reintroducing)
- how we can use it within today's frameworks?
- low tech: what we can open up and understand (?)
Let us think otherwise (or reflect ) on how we use technology today and how it affects us
ultimate reference: Tristan Perich - 1-bit Symphony https://www.youtube.com/watch?v=XZEXX9Yezjw
thoughts & notes:
- I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
- what can yo do with it? how to approach it in a different way that was intended?
- broken tape simulator? LAME!!!!
why?
interests
- chipmusic (production, performing, publishing)
- lo-fi / lo-tech
- working with limitations insight in daily processes
- sharing & teaching "adaptive mentalities"
- potential of low-tech / obsolete consumer electronics and media
Research
mapping of overlapping theme's
low-tech: insight in inner workings
- current blackboxes are hard to comprehend create a distance to understanding technology (agency, authonomy) ?
- blackbox: inner workings and information technology concealed as a result of technological progress
- insight reflects on how we use technology today
- the meaning beyond the nostalgic: exposing the inner workings and potential to appropriate
- rethink somethings potential
- teaching/sharing: developing adaptive mentalities
- anachronisms
http://www.lwlvl.com/manifesto
hardware vs emulating/simulating?
- lo-fi: experiencing imperfection (materiality / texture / )
- lo-fi aesthetics: flaws
- working with limitations: why?
- experiencing materiality!
- How can we use the experience to reflect on our own workflows?
- affordances?
- dub music emerges from discarded equipment
- electronic music that and technical limitations
Media Archeology / Zombie media
- Zombie media: living dead of discarded electronic waste (re-use)
- Artistic method: DIY culture, circuit bending, harweare hacking
- out-of use (waste, consumed): resurrected to new uses contexts and adaptations
- Zombie Media
- chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
- giambare
- tape, videotape, digital camera's, gaming consoles, media players, calculators, etc
hacking (breaking in) a certain regulated/prevailign system
- concept of T.A.Z
- emerging from a (political) urgency ( see the pirate book)
- 'piracy' music industry
A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)
Post-digital publishing: the meaning of physical media formats and materiality
- DIY publishing
- excitement of recieving and sharing
- networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
- history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc)
- manuals, instructions, zines, floppy's, p2p, etc.
- post-digital publishing
The Pirate Book
technological souvereignty
- craftmanship and custom worksflows
- outside big tech & commercial tools (mac with adobe &
- open source
- art & technology: made their own tools
- anti-consumerism
- How (commercial) software works and shaped our thinking!
- autonomy : how does software shape my artistic work?
- critical: why do we think users care?
economy: technological developments (materiality)
- fully explore something's potential instead of discarding it as waste
- capitalism / tech consumerism addiction
- creating an neccesity to look back instead of always look what's next
- electronic waste: consumer electronics (most toxic portion)
- planned obsolences: artificially decreasing life-span (black box, not engineerd to fix)
- conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes
- conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged)
the materiality of (digital) information techology and media cultural objects
- code, data needs a physical material as a carrier
- ecological concequeces: materials, chemicals, etc
- digital networks are related to soil, air
- tech perpetual innovation vs perpetual distruction (
design education
- creating adaptive mentalities and autonomous
- bottom up: (user approach: what do we need and how can we create that)
- top down: powerusers for Google and Adobe
- feminist technological approach: we need other terminology, etc
notes from Aymeric:
- Jussi Parikka - Zombie Media (appendix)
- circuit as score (Derec Holzer)
- circular economy!
- trap! We are benefiting from big tech!?
- hobby can be a privilege (leftist privilege)
notes from Michael:
- talk about digital media is physical (its just boxed away)
- make digital media more physical
- affordances!
- critical on technology (agency, how much control)
- excitement of mail and physical carriers zines
possible outcome: > "a living, an evolving collection of knowledge, practices, objects, publications, and performances" -prototype / workflow -performance: create sound pieces/instruments and perform together -publication
references
Books
- Adam Harvey - more pixel=more data ?
Articles
low tech beyond retro aesthetics
http://www.lwlvl.com/manifesto
misrepresentation of micro music scene:
https://micromusic.net/public_letter_gwEm.html
https://www.theguardian.com/music/2004/mar/21/popandrock.shopping
https://www.wired.com/2003/11/mclaren/
permacomputing & sustainability:
Viznut http://viznut.fi/texts-en/permacomputing.html
http://viznut.fi/texts-en/permacomputing.html
- Permacomputing - how to give computers a meaningful and sustainable place in a human civilization that has a meaningful and sustainable place in the planetary biosphere.
lectures & podcasts
The Real World of Technology: https://archive.org/details/the-real-world-of-technology/part-1.mp3