Ilinx
Iʅιɳx ιʂ α Ⴆɾσɯʂҽɾ-Ⴆαʂҽԃ ҽxρʅσɾαႦʅҽ ԋყρҽɾƚҽxƚυαʅ ʂραƈҽ αɳԃ α ραƚƈԋɯσɾƙ σϝ ҽʅҽƈƚɾσɳιƈ ʅιƚҽɾαƚυɾҽ ɠαƚԋҽɾιɳɠ ιɳ α ƈσɳƚιɳυυɱ ԃιϝϝҽɾҽɳƚ ρɾσʝҽƈƚʂ αɳԃ ƚҽxƚʂ σɳ ƚԋҽ ɾҽʅαƚισɳ Ⴆҽƚɯҽҽɳ ʅαɳɠυαɠҽ αɳԃ ɾҽρɾҽʂҽɳƚαƚισɳ, ɾҽαʅιƚყ αɳԃ ϝιƈƚισɳ, ԋυɱαɳʂ αɳԃ ƈσɱρυƚҽɾʂ, ƚԋɾσυɠԋ ƚԋҽ ʅҽɳʂ σϝ ʂυႦʝҽƈƚιʋҽ ҽxρҽɾιҽɳƈҽ. Iʅιɳx ɾҽρɾҽʂҽɳƚ α ρҽɾʂσɳαʅ ϙυҽʂƚ ƚσ ԃҽʋҽʅσρ α ρʅαƚϝσɾɱ ƈσɳɳҽƈƚιɳɠ ƚԋҽ ραƚԋʂ σϝ ɱყ ɾҽʂҽαɾƈԋ σϝ ƙɳσɯʅҽԃɠҽ αɳԃ ɾҽʂυʅƚιɳɠ ιɳ α ƈσɳƈҽρƚισɳ σϝ ʂσϝƚɯαɾҽ αʂ αɳ ԋყρҽɾʂƚιƚισɳαʅ ȥσɳҽ ɯԋҽɾҽ ɳҽɯ ɯσɾʅԃʂ ƈαɳ Ⴆҽ ԃҽʂιɠɳҽԃ αυɠɱҽɳƚιɳɠ ƈσɳʂƈισυʂɳҽʂʂ αɳԃ αϝϝҽƈƚιɳɠ ƚԋҽ ρԋყʂιƈαʅ ɯσɾʅԃ.
The concept of language maze developed in my thesis, and referring to Giorgio Colli research on the origin of philosophy in the myth of the labyrinth, becomes the fundamental structure and its relation to the users exploring Ilinx, its theoretical conclusion.
A "language maze" made of verbal and non-verbal languages, natural languages and formal languages, computer's code and machine languages. A Deadalus' labyrinth of material, informational, algorithmic and literary explorable spaces developing in the horizontal and the vertical direction, from microscopic to macroscopic territories, internal external and internal spheres. A Penelope's web made of rooms that, as Escherian paintings, hides recursive simulations and emulations of other rooms, other mazes and itself. Perhaps, what distinguishes the human from the machinic, is the feeling, illusory or real, of being whole with the "language maze" as an infinite space (logos) where to build new worlds from scratch.
- Tancredi Di Giovanni
The Labyrinth is presented, then, as a human creation, a creation of the artist and of the inventor, of the man of knowledge, of the Apollonian individual, yet in the service of Dionysus the animal-god.
- Giorgio Colli, 'The birth of philosophy' (1975)
The projects and texts that will become the nodes of ilinx's language maze, expands beyond the browser into the layers of code (HTML, CSS, JS), and are interwoven through quasi-consistent pieces of narrative, fragments of different stories spanning between history and myth, theory and fiction, fantasy and science-fiction, following the definition of ilinx developed by Roger Callois.
[Ilinx are games] based on the pursuit of vertigo and which consist of an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. In all cases, it is a question of surrendering to a kind of spasm, seizure, or shock which destroys reality with sovereign brusqueness.
- Roger Caillois, 'Man, Play and Games' (1958)
Main concepts
Ilinx
Sprial
Structure
Language Maze
Islands
- Lemuria
- Thule
- Mu
- Hyperborea
Hystory
References
- Myst
- Colossal Cave Adventure / Zorg
- Rouge-like games
- ELIZA
- Clippy
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