Marieke / Thesis
Structure
Introduction
- The high five story could be referenced
Chapter 1. Empathy / Abjection
- Responses to violence
- As a viewer
- As a filmmaker
How does that relate to me?
Improv Examples:
Mr. Blonde dancing/dialogue, Reservoir Dogs - Joker dancing, Joker
Chapter 2. Film make-up / Game make-up
Introduction Film & Game relation
- What I've drawn from this
- Case studies + Looking at techniques from both
Films to analyse:
Sex, Lies and Videotapes, Steven Soderbergh - American Beauty, Sam Mendes - Irréversible, Gaspar Noé - Funny Games, Michael Haneke - A Girl Walks Home Alone at Night, Ana Lily Amirpour - It Follows, David Robert Mitchell
Games to analyse:
Silent Hill 2, Konami - The Path, Tale of Tales - Life is Strange 2, Dontnod Entertainment
Video Art to analyse:
Der Mirror, Keren Cytter - Time Passes, Ane Hjort Guttu
Chapter 3. Report on Project
Conclusion
Preparing longer project and how this research will inform next stage.
Comments / Thesis questions:
- Abjection - How does this relate to the self in terms of response to violation?
- How does the self-reflexivity of your approach (and film mimic you are connecting to for this project) relate to abjection + the self?
Important:
- More texts on abjection (Look at abject theory)
- More & more violence being filmed in real life (This could be referenced)
- Themes of repression
Film recommendations Natasha:
- Sex, lies and videotapes - Steven Soderbergh
- Time Passes - Ane Hjort Guttu
- Naked - Mike Leigh