User:Max Lehmann/Special Issue X

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compressor





1.Session with Dennis de Bel

Meergranen1
Meergranen module - all required parts
Meergranen2
Meergranen module - all parts
soldered together
Meergranen3
Meergranen module with custom
lasercut frontpanel



  • Intro into modular synthesis: (exists in both, analogue and digital form)
    Several modules, that are not hardwired totgether.
    Each module does (not allways) one task only - but does that very good.
    In-, outputs allow to interface several modules.
  • Soldering / testing of the "Meergranen" module
  • Flashing different presets with onto the Arduino
  • Designing and lasercutting the first custom frontpanel



Custom sample selection (to be continued):




2.Session with Olli Aarni at De Player

WorkshopOlli1
Dennis playing around with
a modular synthesizer setup
WorkshopOlli2
Modular synthesizer setup
Kantele
Begena



  • Listening sessions with the purpose of learning how to talk about sound
  • Hunting interesting sounds and writing a description of them
  • Inventing a new word to describe the sound: "knüsprichtlic" (engl.: "crunchdenseyficial")
  • learning musical vocabulary (pitch, frequency, timbre, overtone, metrics,...)
  • Exercise: sorting given abstract soundfiles into categories and naming them


WorkshopOlli4
Pile of objects that we brought
to the workshop to make music with
WorkshopOlli5
My improvised "instrument" and
notation for a performance
WorkshopOlli7
Recording of performances




  • Everybody brings in 3-4 random objects that one can make sound with
  • Choose objects and experiment with making:
    • ..the most quite sound possible
    • ..the longest sound possible
    • ..shortest sound possible
    • ..a sound that involves a change in pitch
    • ..a sound that involves a change in timbre
  • Choose objects and create sounds that match the categories created yesterday
  • Create a composition / performance and write down notation
  • Perform while being recorded
  • Jam in groups while being recorded
  • Talking about language (Phoneme, toneme, chroneme -> see interesting links)
  • Speech to song instrument: recording speech - looping a part of it and listening to the melody
  • Add recording from earlier and make a quick song
  • Course feedback



Field trip to Dutch Modular Fest


DMF1
DMF3
DMF2
DMF6
DMF5
DMF7
DMF4
DMF8



3.Session with Dennis de Bel


  • Talking about possibilities and limitations of Arduino
  • Introduction to Arduino coding
  • Playing around with the Meergranen
  • Connecting several Meergranen modules and modulating them with oneanother


Session3
Several Meergranen
modules connected
Session3
...




4.Session with Dennis de Bel


  • Recap on how to use the Git (with Aymeric)
  • Synthesis Basics (additive synth., substractive synth., FM synth., granular synth., wavetable synth., ...)
  • Making a simple Kick with Arduino
  • Going to meet again on Fr, 11.10 to deepen understanding of Arduino code and check the modules (see pad xpub1temp2)
OSC.gif
Kick on osciloscope



Independent Development 1


  • Developing and building a simple external trigger using a staple remover, 2 AA bateries, some cables, insulating tape, metal wire (paperclip) and a lightbulb to check battery level
  • Properly insulate one side of the staple remover and wrap the metal wire around it (must not touch the metal)
  • When closing the staple remover the wire must touch the other side of it (to closer the circuite and act as a switch)
  • Cut a patchcable in half and seperate the inner and outer cables from another
  • Connect wires to the batteries/patchcable/staple remover/(lightbulb is optional) as shown in the drawing
Stapletrigger4
Circuite diagram (unconventional)
Stapletrigger3
Final trigger(s)
Stapletrigger2
Final trigger(s)



5.Session with Olli Aarni at De Player


First Day

  • Feedback on the state of the process / work done so far
  • Collecting concept ideas (unstructured):
    • Need to let go, try out, find common ground
    • Transparency / de-blackboxing
    • Accessibility
    • Haptic gestural input
    • Deeper meaning: What do we want to say?
    • Visual output
    • Visualize sound
    • Analog / unconventional input triggers
    • Visualize the process / concept
    • Cultural signals / speech
    • Embrace frustration
    • Keep public in mind
    • A map as an interface
    • A map as a manual (as part of the publication)
    • Let the user choose the way to go (soundwise)
    • Sound maze
    • Navigating / journeying through the modules that create an overall soundscape together
    • What should the experience be?
    • Create sound with strangers
    • Deomcratize the process of the creation of audiovisual content
    • Open or close the "black box" (ramdomness / chaos // transparency)
    • Playing with expectations
    • Universal connection matrix
    • Live manual / adjusting to the actions of the user
    • Each module having both, one seen and one unseen function
    • Producing a series of modules, rather than just one single "percious" object
    • Educational / explainatory?
    • Accesibility or transparency?
    • Importance of code as the underlaying basis
    • Showing whats behind the surface
    • Several layers of depth
      • Playing aroung / interfacing / accessing
      • Understanding
      • Interpret
    • Unpredictability
    • Transpartent about our own project process


  • Two sides:
    • Accessible - Inaccessible
    • Mystifying - Demystifying
    • Tranparency - Black box


Second Day

  • Publication
    • Big map
    • Individual pockets to fill
    • Flowcharts / diagram
    • Statement on experience
    • Journey


  • Exhibition
    • Two sides:
      • Mystified - Demystified
    • Gradient / slider from mystified to demystified
    • Charish the ambivalent
    • Work closer together in model development for connectivity and good integration
    • Different combinations for different narratives


  • Technical potential
    • Usage of language
    • Visualize performance
    • Usage of speech to modify...
    • The modules as a representation of a deeper concept (?!)
    • Input sound - Output different sound
    • Input sound - Output visuals
    • Using components from old phone (text messaging / camera / antenna / screen / phone as module)
    • Input code (binary) - translation - output speech / strange sounds
    • Modules as vehicles for audio essays
    • Different types of listening (knobs to choose)
    • Output raw data
    • Video / image manipulation with narrative aspect
    • X-Y-manipulation
    • Asymetrical, confusing interface


Ollis conclusion

  • Endless amount of unstructured text / ideas
  • Conceptual starting point: mystify - demystify / transparent - black box
  • Common groung but enough freedom for individual idea development
  • Accessibility - inaccessibility = too broad
  • Find individual approaches
  • Map as a part of the publication
    • Map in a map / flowchart
    • Mapping somethting that is not physical
  • Design or art -> Democratic approach
  • Meet in study week to make ideas developed compatible

---Felt relation of demystification
and understanding

Mystify&Understand



Independent Development 2 (Concept)


  • Name of module: Glutenfrei (Working title)
  • Audio/visual/other: Audio / Focus on interface
  • Input: I want to work with a variety of input sources that can be controlled with gestures, through shifting of bodyweight and maybe touch to cause dance-like movements by the user that result in sound output.
  • The input sources would (1.) trigger different sounds and (2.) modulate different parameters of these sounds. They would be installed in a three-dimensional - spaced out way within a room to encourage movement by one or multiple users. This technique might rely on more than one module. It could be connected to multiple other modules as in, or outputs to trigger more actions / different sounds and would work well with a visual component.
  • Output: The Output would be an auditive creation (soundscape) made by the user trough his/her interactions.
  • Description/Algorithm: The underlaying idea is to simplify / demystify the interface to empower a broad users community to participate intuitively in creating the soundscape. Also I would like to make the internal process transparent to render the way of operation of the device itself and the creation as understandable as possible.





Helpful/interesting links




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