User:Colm/RWRM-year2-notes-on-comfort: Difference between revisions
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<small>These are only rapid notes, I'll draw on these, I publish these, but it's not a built text atm.</small> | <small>These are only rapid notes, I'll draw on these, I publish these, but it's not a built text atm.</small> | ||
So I think comfort might be the topic I'm interested in fingering because it has this undescribable personal character to it. Comfort is relative. My comforts are not necessarely the same as yours. But probably we can agree on certain comforts. | |||
<small>I can do what I'm about to do without shame, because these are only notes:</small>Searching <code>comfort !w</code> returns in the first line: <code>Comfort (or being comfortable) is a sense of physical or psychological ease, often characterized as a lack of hardship.</code> | |||
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Revision as of 16:41, 27 September 2016
Comfort
It's not the first time I come back to the issues of comforts when trying to unpack my software issues, nor is it the first time I write about it, but in this case, it feels a little different.
Being precise when choosing my thesis is the one piece of advice that has echoed widely, so if comfort was to be the over arching theme, comfort creation would be the second node to go to.
These are only rapid notes, I'll draw on these, I publish these, but it's not a built text atm.
So I think comfort might be the topic I'm interested in fingering because it has this undescribable personal character to it. Comfort is relative. My comforts are not necessarely the same as yours. But probably we can agree on certain comforts.
I can do what I'm about to do without shame, because these are only notes:Searching comfort !w
returns in the first line: Comfort (or being comfortable) is a sense of physical or psychological ease, often characterized as a lack of hardship.