User:Birgit bachler/BBB: Difference between revisions
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<source lang ="python"> | <source lang ="python"> | ||
# 7th december 2010 | # 7th december 2010 | ||
# A telephone state machine with pygame | # A telephone state machine with pygame | ||
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rtime = random.randint( | rtime = random.randint(11,12) | ||
state = WAIT | state = WAIT | ||
pickup = False | pickup = False | ||
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if state == WAIT and timeinstate >= rtime: | if state == WAIT and timeinstate >= rtime: | ||
rtime = random.randint( | rtime = random.randint(11,12) | ||
state = RING | state = RING | ||
statetime = time.time() | statetime = time.time() | ||
Line 222: | Line 221: | ||
ringing = True | ringing = True | ||
elif state == RING: | |||
# moduloring | # moduloring | ||
shringing = int(timeinstate)%3 != 2 | shringing = int(timeinstate)%3 != 2 | ||
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ringing = shringing | ringing = shringing | ||
if timeinstate >= 10: | |||
state = WAIT | |||
statetime = time.time() | |||
arduino.write('k') | |||
pygame.mixer.stop() | |||
Revision as of 20:39, 14 December 2010
For this thematic project I will make use of the telephone as a dying medium for networking,
and belhuizen are some last public resorts for these machines.
We are very much used to actively using the Internet by visiting websites rather than them visiting us.
Now the Internet is calling you, in the belhuis.
Scraping all this information you want or do not want to find
(sources yahoo answers, craigslist, facebook, brandmonitor etc etc)
and letting this information find you.
Example1: "Ring ring"... "Its a shame you don't know what your worth! You've let pathetic guys ruin you! \nYour better than that! \nIs your BEAUTY, your curse!?"
Example2: "Ring ring".... "Just to be clear, I'm not really looking for a bodyguard (that's a lyric from the song haha!) just a friend named Betty."
Howto
- Data-scraping: python with feedparser etc (facebook, craigslist...)
- Mastercontrolprogram.py (state-machine) + PySerial + Arduino >> Phone
- Text-to-Speech: festival, text2wave on commandline with the "American female"
- Phone: Mod-copper-phone with 2 inputs (1 audio, 1 ring) and 1 output (fork)
* http://www.troglodisme.com/?p=42 * http://brohogan.blogspot.com/2009/12/telephone-interface.html
code dump arduino
#include <avr/io.h>
#include <avr/interrupt.h>
#define gabelPin 4
#define klingelEn 7
#define klingelA 5
#define klingelB 6
#define klingelPeriod 2500 //1250
void setup(void){
pinMode(gabelPin, INPUT);
digitalWrite(gabelPin, HIGH);
pinMode(klingelEn, OUTPUT);
pinMode(klingelA, OUTPUT);
pinMode(klingelB, OUTPUT);
sei();
TCCR1B = (_BV(CS12)); //timer at Fcpu/256
Serial.begin(115200);
}
void scheduleTimerInterrupt(void){
OCR1A = (unsigned int)TCNT1 + (unsigned int)klingelPeriod;
}
void startKlingel(void){
scheduleTimerInterrupt();
TIFR1 |= _BV(OCF1A);
TIMSK1 |= _BV(OCIE1A);
digitalWrite(klingelEn, HIGH);
digitalWrite(klingelA, HIGH);
digitalWrite(klingelB, LOW);
}
void stopKlingel(void){
TIMSK1 &= ~_BV(OCIE1A);
digitalWrite(klingelEn, LOW);
}
ISR(TIMER1_COMPA_vect){
PORTD ^= (_BV(5) | _BV(6));
scheduleTimerInterrupt();
}
int gabel = 0;
void loop(void){
int g;
if (Serial.available()){
switch (Serial.read()){
case 75: //K
startKlingel();
break;
case 107: //k
stopKlingel();
break;
case 114: //r
g = digitalRead(gabelPin);
if(g){
Serial.write("g\n");
}
else {
Serial.write("G\n");
}
break;
}
}
}
code dump python
# 7th december 2010
# A telephone state machine with pygame
# state 1: WAIT, state 2: RING, state 3: PLAY, state 4: OVER, state5: RING2(on/on/off)
# simulate a hook with your hand on the space-key
# 3 testing sound files: ringringring.ogg for ring, offthehook.ogg for "besetzt", test.ogg for speech
# phone rings after random time (here, 3-5 seconds), gives up after 10 seconds
# TO DO: glob random files with feeder
#!/usr/bin/python
import sys, pygame, time, random, os
import serial
import glob
device = glob.glob("/dev/ttyUSB*")[0]
time.sleep(1)
arduino = serial.Serial(device, 115200, timeout=1)
time.sleep(2)
pygame.mixer.init(frequency = 44100)
pygame.init()
width, height = (640, 480)
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
offthehook = pygame.mixer.Sound("offthehook.ogg")
WAIT=1
RING=2
RING2=5
PLAY=3
OVER=4
rtime = random.randint(11,12)
state = WAIT
pickup = False
statetime = time.time()
ringing = False
shringing = False
def getPickup():
arduino.write('r')
resp=arduino.readline().strip()
return resp == 'G'
# return not pygame.key.get_pressed()[pygame.K_SPACE]
# return line
def newMessage():
messagelist = glob.glob("messages/*.ogg")
rmes = random.randint(0, len(messagelist)-1)
return messagelist[rmes]
themessage = newMessage()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or \
(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
sys.exit()
pygame.draw.rect(screen, (0, 0, 0), (0,0,width,height), 0)
p = getPickup()
if p != pickup:
pickup = p
# pickup event
if state == WAIT and pickup:
state = OVER
statetime = time.time()
offthehook.play(loops=-1)
if state == OVER and not pickup:
state = WAIT
statetime = time.time()
pygame.mixer.stop()
if state == RING and pickup:
state = PLAY
statetime = time.time()
arduino.write('k')
pygame.mixer.stop()
message = pygame.mixer.Sound(themessage)
message.play()
themessage = newMessage()
if state == PLAY and not pickup:
state = WAIT
statetime = time.time()
pygame.mixer.stop()
if state == PLAY and not pygame.mixer.get_busy():
state = OVER
statetime = time.time()
offthehook.play(loops=-1)
timeinstate = time.time() - statetime
print state, timeinstate
if state == WAIT and timeinstate >= rtime:
rtime = random.randint(11,12)
state = RING
statetime = time.time()
pygame.mixer.stop()
arduino.write('K')
ringing = True
elif state == RING:
# moduloring
shringing = int(timeinstate)%3 != 2
if ringing != shringing:
if shringing:
arduino.write('K')
else:
arduino.write('k')
ringing = shringing
if timeinstate >= 10:
state = WAIT
statetime = time.time()
arduino.write('k')
pygame.mixer.stop()
pygame.display.flip()
clock.tick(30)