User:Stonestone/zixuep: Difference between revisions
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=== | ===�others codes=== | ||
打飞机小游戏--- | |||
<pre> | <pre> | ||
# -*- coding: utf-8 -*- | # -*- coding: utf-8 -*- |
Revision as of 15:57, 25 November 2015
�others codes
打飞机小游戏---
# -*- coding: utf-8 -*- #author: Leo import pygame from sys import exit from pygame.locals import * from gameRole import * import random # 初始化游戏 pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('飞机大战') # 载入游戏音乐 bullet_sound = pygame.mixer.Sound('resources/sound/bullet.wav') enemy1_down_sound = pygame.mixer.Sound('resources/sound/enemy1_down.wav') game_over_sound = pygame.mixer.Sound('resources/sound/game_over.wav') bullet_sound.set_volume(0.3) enemy1_down_sound.set_volume(0.3) game_over_sound.set_volume(0.3) pygame.mixer.music.load('resources/sound/game_music.wav') pygame.mixer.music.play(-1, 0.0) pygame.mixer.music.set_volume(0.25) # 载入背景图 background = pygame.image.load('resources/image/background.png').convert() game_over = pygame.image.load('resources/image/gameover.png') filename = 'resources/image/shoot.png' plane_img = pygame.image.load(filename) # 设置玩家相关参数 player_rect = [] player_rect.append(pygame.Rect(0, 99, 102, 126)) # 玩家精灵图片区域 player_rect.append(pygame.Rect(165, 360, 102, 126)) player_rect.append(pygame.Rect(165, 234, 102, 126)) # 玩家爆炸精灵图片区域 player_rect.append(pygame.Rect(330, 624, 102, 126)) player_rect.append(pygame.Rect(330, 498, 102, 126)) player_rect.append(pygame.Rect(432, 624, 102, 126)) player_pos = [200, 600] player = Player(plane_img, player_rect, player_pos) # 定义子弹对象使用的surface相关参数 bullet_rect = pygame.Rect(1004, 987, 9, 21) bullet_img = plane_img.subsurface(bullet_rect) # 定义敌机对象使用的surface相关参数 enemy1_rect = pygame.Rect(534, 612, 57, 43) enemy1_img = plane_img.subsurface(enemy1_rect) enemy1_down_imgs = [] enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267, 347, 57, 43))) enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(873, 697, 57, 43))) enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267, 296, 57, 43))) enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(930, 697, 57, 43))) enemies1 = pygame.sprite.Group() # 存储被击毁的飞机,用来渲染击毁精灵动画 enemies_down = pygame.sprite.Group() shoot_frequency = 0 enemy_frequency = 0 player_down_index = 16 score = 0 clock = pygame.time.Clock() running = True while running: # 控制游戏最大帧率为60 clock.tick(60) # 控制发射子弹频率,并发射子弹 if not player.is_hit: if shoot_frequency % 15 == 0: bullet_sound.play() player.shoot(bullet_img) shoot_frequency += 1 if shoot_frequency >= 15: shoot_frequency = 0 # 生成敌机 if enemy_frequency % 50 == 0: enemy1_pos = [random.randint(0, SCREEN_WIDTH - enemy1_rect.width), 0] enemy1 = Enemy(enemy1_img, enemy1_down_imgs, enemy1_pos) enemies1.add(enemy1) enemy_frequency += 1 if enemy_frequency >= 100: enemy_frequency = 0 # 移动子弹,若超出窗口范围则删除 for bullet in player.bullets: bullet.move() if bullet.rect.bottom < 0: player.bullets.remove(bullet) # 移动敌机,若超出窗口范围则删除 for enemy in enemies1: enemy.move() # 判断玩家是否被击中 if pygame.sprite.collide_circle(enemy, player): enemies_down.add(enemy) enemies1.remove(enemy) player.is_hit = True game_over_sound.play() break if enemy.rect.top < 0: enemies1.remove(enemy) # 将被击中的敌机对象添加到击毁敌机Group中,用来渲染击毁动画 enemies1_down = pygame.sprite.groupcollide(enemies1, player.bullets, 1, 1) for enemy_down in enemies1_down: enemies_down.add(enemy_down) # 绘制背景 screen.fill(0) screen.blit(background, (0, 0)) # 绘制玩家飞机 if not player.is_hit: screen.blit(player.image[player.img_index], player.rect) # 更换图片索引使飞机有动画效果 player.img_index = shoot_frequency / 8 else: player.img_index = player_down_index / 8 screen.blit(player.image[player.img_index], player.rect) player_down_index += 1 if player_down_index > 47: running = False # 绘制击毁动画 for enemy_down in enemies_down: if enemy_down.down_index == 0: enemy1_down_sound.play() if enemy_down.down_index > 7: enemies_down.remove(enemy_down) score += 1000 continue screen.blit(enemy_down.down_imgs[enemy_down.down_index / 2], enemy_down.rect) enemy_down.down_index += 1 # 绘制子弹和敌机 player.bullets.draw(screen) enemies1.draw(screen) # 绘制得分 score_font = pygame.font.Font(None, 36) score_text = score_font.render(str(score), True, (128, 128, 128)) text_rect = score_text.get_rect() text_rect.topleft = [10, 10] screen.blit(score_text, text_rect) # 更新屏幕 pygame.display.update() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() # 监听键盘事件 key_pressed = pygame.key.get_pressed() # 若玩家被击中,则无效 if not player.is_hit: if key_pressed[K_w] or key_pressed[K_UP]: player.moveUp() if key_pressed[K_s] or key_pressed[K_DOWN]: player.moveDown() if key_pressed[K_a] or key_pressed[K_LEFT]: player.moveLeft() if key_pressed[K_d] or key_pressed[K_RIGHT]: player.moveRight() font = pygame.font.Font(None, 48) text = font.render('Score: '+ str(score), True, (255, 0, 0)) text_rect = text.get_rect() text_rect.centerx = screen.get_rect().centerx text_rect.centery = screen.get_rect().centery + 24 screen.blit(game_over, (0, 0)) screen.blit(text, text_rect) while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() pygame.display.update()