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== Abstract == | == Abstract == | ||
'''Allucquere Rosanne Stone:''' | '''Allucquere Rosanne Stone:''' Will the real Body please stand up? Boundary stories about virtual cultures. In: Barbara M. Kennedy and David Bell (Edit.): <i>The Cybercultures Reader</i>, Routledge, 2007. | ||
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
# | #The machines are restless tonight | ||
#*boundaries between 'nature', 'society', and 'technology' | |||
#*divide between nature and technology has become unrecognisable | |||
#*interest about communities and how they work | |||
#*technology and culture constitute each other | |||
#Schizophrenia as commodity fetish | |||
#*case study Julie, computer conference NY 1985 | |||
#*disabled older woman, who could push keys of computer with head-stick | |||
#*on the Net Julie's disability was invisible and irrelevant | |||
#*female friends would share their intimate feelings and thoughts | |||
#*turned out that 'Julie' was a middle-aged male psychiatrist | |||
#*old assumptions about the nature of identity had quietly vanished | |||
#*imaginary locus of interaction created by communal agreement | |||
#Computer cross-dressing | |||
#*men routinely use female personae and vice versa | |||
#*gendered modes relatively stable, but can be used by different people | |||
#*separation from the person's embodied life in the 'real' world | |||
#*consensual locus has its own 'reality', determined by local conditions | |||
#*3D representations of individuals in the cyberspace | |||
#A virtual systems origin myth | |||
#*early cyberspaces have been virtual communities | |||
#*collections of common beliefs and practices | |||
#*united people who were physically separated | |||
#Epochs of Virtuality | |||
#*Epoch One: Texts (from the mid–1600s) | |||
#*Epoch Two: Electronic communication and entertainment media (1900+) | |||
#*Epoch Three: Information technology (1960+) | |||
#*Epoch Four: Virtual reality and cyberspace (1984+) | |||
#Decoupling the body and the subject | |||
#*"The illusion will be so powerful you won't be able to tell what's real and what's not." (Steve Williams) | |||
#*no matter how virtual the subject may become, there is always a body attached | |||
</div> | |||
<br /> | |||
== Afterthoughts == | |||
*comes from a transgender studies background | |||
*machinery and desire | |||
*uses term of story telling | |||
*users become agents | |||
===== Sex Workers ===== | |||
*very little information on how to represent body > decompressed > re-expanded | |||
*penetrating the cyberspace > wearing the female | |||
===== 3rd Space ===== | |||
*needs low-res, little information > space of projection | |||
*example phone sex > go beyond representation | |||
*space of possibility > being a women even though you are not | |||
===== Literature ===== | |||
*<i>Bruno Latour</i> >moments of discovery not in isolation | |||
*<i>Sherry Turkle</i> > computer as the 2nd self | |||
*<i>Judith Butler</i> > each society writes / produces bodies | |||
*<i>McLuhan</i> > writing of personality through society (public space) |
Latest revision as of 13:02, 1 December 2010
Abstract
Allucquere Rosanne Stone: Will the real Body please stand up? Boundary stories about virtual cultures. In: Barbara M. Kennedy and David Bell (Edit.): The Cybercultures Reader, Routledge, 2007.
- The machines are restless tonight
- boundaries between 'nature', 'society', and 'technology'
- divide between nature and technology has become unrecognisable
- interest about communities and how they work
- technology and culture constitute each other
- Schizophrenia as commodity fetish
- case study Julie, computer conference NY 1985
- disabled older woman, who could push keys of computer with head-stick
- on the Net Julie's disability was invisible and irrelevant
- female friends would share their intimate feelings and thoughts
- turned out that 'Julie' was a middle-aged male psychiatrist
- old assumptions about the nature of identity had quietly vanished
- imaginary locus of interaction created by communal agreement
- Computer cross-dressing
- men routinely use female personae and vice versa
- gendered modes relatively stable, but can be used by different people
- separation from the person's embodied life in the 'real' world
- consensual locus has its own 'reality', determined by local conditions
- 3D representations of individuals in the cyberspace
- A virtual systems origin myth
- early cyberspaces have been virtual communities
- collections of common beliefs and practices
- united people who were physically separated
- Epochs of Virtuality
- Epoch One: Texts (from the mid–1600s)
- Epoch Two: Electronic communication and entertainment media (1900+)
- Epoch Three: Information technology (1960+)
- Epoch Four: Virtual reality and cyberspace (1984+)
- Decoupling the body and the subject
- "The illusion will be so powerful you won't be able to tell what's real and what's not." (Steve Williams)
- no matter how virtual the subject may become, there is always a body attached
Afterthoughts
- comes from a transgender studies background
- machinery and desire
- uses term of story telling
- users become agents
Sex Workers
- very little information on how to represent body > decompressed > re-expanded
- penetrating the cyberspace > wearing the female
3rd Space
- needs low-res, little information > space of projection
- example phone sex > go beyond representation
- space of possibility > being a women even though you are not
Literature
- Bruno Latour >moments of discovery not in isolation
- Sherry Turkle > computer as the 2nd self
- Judith Butler > each society writes / produces bodies
- McLuhan > writing of personality through society (public space)