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Revision as of 15:24, 28 September 2015
This page is for collecting information and thoughts on the EYE On Art 2016 programme.
Team
Please add your name to the list if you're not there yet!
- Julie
- Christina
- Cihad
- Ally
- Solange
- Ruben
- Sarah
- Joana
- Lucas
- Thomas
- Arantxa (?)
- Samira
- Julia
- Natalya
- Benjamin (?)
- Yuzhen
Stage 1: Themes/Questions/Topics/...
The idea is to first come to a collective theme/question/topic/description/... to form an umbrella for our works.
Please prepare for our next meeting by putting your ideas in the following list:
- Questions: What practices lie in the boundaries between cinema, art and digital technologies? What can be said about their interaction today? (lucas)
- Theme: Colour
- Theme: Time and space in cinema history , Future Prediction and/or view on the past true cinema.
- Question: what are the specifics that constitute film/cinema? What happens if we apply these to other things. (Ie. if film is about moving people, that what happens if a game emotes people?) Or what happens if we apply these specifics in an algorithmic manner?
- ...
Let's not over-analyse things:
Allyson (little Arantxa)
Objectification of the subject in cinema
Gore and obscenity
Propaganda
Degradation
Digitization
Self exploitation via technology
What is the role of exploitation in cinema / what is the propaganda value of self exploitation in cinema?
Lucas (let me expand a bit, as I cannot be present on Monday 28th)
As we will be dealing with a (historical) archive in some ways, I think it may be useful to tap into some of the history of experimental cinema, especially on expanded cinema.
Expanded cinema refers to a wide practice of moving-image art/films from the 1960s onwards. Mainly refers to cinematic and film-based works that go beyond the two-dimensional single screen convention.
Expanded cinema was a lively category especially from the 1970s – think Nam June Paik, Malcom le Grice, Anthony McCall, Jonas Mekas, Tony Conrad, Pieter Weibel, etc.
Perhaps the EYE archive has material on this to play with.
I'm not proposing to make a show about expanded cinema. But rather I want to propose to use this as a starting point, or as a historical precursor to current practices (ours included!) that go beyond traditional cinema and act in the intersection of digital, network culture, film and art…
Basically I would propose to look into cinematic works that involves more than a single 2-d projection on a screen, and that takes into account how technology has influenced us culturally.
Could take the form of / include thing from the archive like:
- multiple projections,
- mixed media,
- live action/ cinematic works with performance,
- intermedia,
- internet based films,
- audience participation
Some keywords from Sol
Non-human, human, s-f, space, outer space, alien, imaginary, unimaginary, perception, hyperreality, believe, desire