User:ThomasW/thomas imageandcode: Difference between revisions
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg | http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg | ||
Python | |||
With the [https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness Python code], I sorting the video on brightness. | |||
https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness | |||
I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness. | I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness. | ||
[https://vimeo.com/123488161 PLAY VIDEO] | [https://vimeo.com/123488161 PLAY VIDEO] |
Revision as of 16:39, 28 March 2015
Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. Video
Video Graph Code
Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball.
Python With the Python code, I sorting the video on brightness.
https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness.