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#*Golem is ourselves, the cyborg populations of the comuterized democracies
#*Golem is ourselves, the cyborg populations of the comuterized democracies
#*our movements become the information that is merged into statistics for products / services
#*our movements become the information that is merged into statistics for products / services
 
#*Wiener's philosophical question returnes in an inverse form:
#*Can a creature play a significant game with her creator / the cybernetic society?
#Cardinal Points
#*four characteristic technological systems, which trace out the contours of our society:
#*<i>The Joint Helmet-Mounted Cueing System</i>
#*<i>InferX privacy preserving real-time analytics</i>
#*<i>Personicx customer relationship management system</i>
#*<i>Orbit Traffic Management Technology</i>
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Revision as of 22:06, 3 November 2010

Abstract

Brian Holmes: Future Map. Or: How the Cyborgs Learned To Stop Worrying and Love Surveillance. In: http://brianholmes.wordpress.com, September 9, 2007.[1]
The essay explores the "systemic unity of man and machine, split at its heart by an ontology of the enemy […] in order to understand a new understanding of surveillance".

Key Points
  1. Norbert Wiener
    • God & Golem, Inc. > Can god play a significant game with his own creature?, 1964
    • Teleological Society to study intersections of neurology and engineering
    • this transformed into the famous Macy Conferences > term Cybernetics, 1947
    • about "Circular Causal and Feedback Mechanisms in Biological and Social Systems"
    • renounced any direct collaboration with the military brass and giant corporations
    • anti-militarist stance placed him next to anti-communist and matematician Van Neumann
  2. Van Neumann
    • central figure in the creation of the atom bomb and developer of two-person game theory
    • attended the Atomic Energy Commission meetings on a wheelchair
    • thought to have been among the models for Stanley Kubrick's Dr. Strangelove
  3. Wiener – God and Golem
    • worked on a closed-loop information system called an antiaircraft predictor, 1940
    • inscription of the human element into a system > servomechanism and feedback loop
    • new creatures between machinelike, implacable humasn and intelligent, humanlike machines
    • cybernetics was a manichean science, permeated by the violent interrogations of its subject and the dissimulating absence of its object > the ontology of the enemy
  4. Concept of Surveillance
    • has to be expanded far beyond its traditional range
    • automated inspection of personal data can no longer be conceived as purely negative
    • proactive force > multiple feedback loops of a cybernetic society, to controll the future
    • Golem is ourselves, the cyborg populations of the comuterized democracies
    • our movements become the information that is merged into statistics for products / services
    • Wiener's philosophical question returnes in an inverse form:
    • Can a creature play a significant game with her creator / the cybernetic society?
  5. Cardinal Points
    • four characteristic technological systems, which trace out the contours of our society:
    • The Joint Helmet-Mounted Cueing System
    • InferX privacy preserving real-time analytics
    • Personicx customer relationship management system
    • Orbit Traffic Management Technology