Realismnpold: Difference between revisions
(Created page with "the interface as an aesthetic and critical framework for digi.art lit-book- paint- canvas- digital info-interface rather than as a functional tool of making art interface ...") |
No edit summary |
||
Line 15: | Line 15: | ||
HCI and "user friendliness and transparency" | HCI and "user friendliness and transparency" | ||
interfaces get in the way | |||
interface is preferable invisible in order to produce a mimetic model of the task one is working on | |||
in the perception of VR the interface should be all encompassing and 3dimensional, and the user should be surrounded by an immersive total simulation. The interface would then totally disapear | |||
and become totalized at the same time. | |||
How the interface changes what we see, and how and how we experience and interact with reality, and how this reality is reconfigured through the computer. | |||
Digital art as important witness of the changes the computer has brought. | |||
In INTERFACE CULTURE(1997), STEVEN JOHNSON argues that the interface is the most important cultural form of our time | |||
+ Lev Manovich, CULTURAL INTERFACE | |||
what is the interface-> THE PURPOSE OF IT IS TO REPRESENT DATA, DATA FLOWS AND DATA STRUCTURES of the computer to the HUMAN SENSES, while | |||
at the same time seting a frame for human input and interaction and translate this back to the machine. Dynamic form, not a static material object. | |||
Interface's representionality. | |||
The interface aims to give insights into the machine and its dataflow, can thus be understood as a realistic representation along the lines of engineering tradition. | |||
'''Design interf. paradox-> we live in a society that is increasingly shaped by events in cyberspace and yet cyberspace remains for all practical pursposes, invisible | |||
outside our perceptual grasp.''' |
Revision as of 15:12, 2 February 2015
the interface as an aesthetic and critical framework for digi.art
lit-book- paint- canvas- digital info-interface
rather than as a functional tool of making art
interface culture
realism is the keyword-not found in aesthetic tradition but a realism that stems from the pragmatic urge in engineering to deal with the physical world.
gui, comes from an engineering tradition that has paradoxically tried to get rid of it.
sketchpad 1963 NSL 1968
HCI and "user friendliness and transparency"
interfaces get in the way
interface is preferable invisible in order to produce a mimetic model of the task one is working on
in the perception of VR the interface should be all encompassing and 3dimensional, and the user should be surrounded by an immersive total simulation. The interface would then totally disapear
and become totalized at the same time.
How the interface changes what we see, and how and how we experience and interact with reality, and how this reality is reconfigured through the computer. Digital art as important witness of the changes the computer has brought.
In INTERFACE CULTURE(1997), STEVEN JOHNSON argues that the interface is the most important cultural form of our time + Lev Manovich, CULTURAL INTERFACE
what is the interface-> THE PURPOSE OF IT IS TO REPRESENT DATA, DATA FLOWS AND DATA STRUCTURES of the computer to the HUMAN SENSES, while at the same time seting a frame for human input and interaction and translate this back to the machine. Dynamic form, not a static material object.
Interface's representionality.
The interface aims to give insights into the machine and its dataflow, can thus be understood as a realistic representation along the lines of engineering tradition.
Design interf. paradox-> we live in a society that is increasingly shaped by events in cyberspace and yet cyberspace remains for all practical pursposes, invisible outside our perceptual grasp.