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Researching the problems of categorisation and simple search of the Intentet Archive previous year, justifies that is meaningfull to work with it. It is an extreme example of an archive, and its scale can amplify the problems and provide a rich field for experimentation. Maintaing such a huge and diverse collection is itself problematic and extremetly difficult. And therefore the Archive team is putting a great effort in organising and archiving . Still, the presentation of results of a search comes in a very normal  list ,
Researching the problems of categorisation and simple search of the Intentet Archive previous year, justifies that is meaningfull to work with it. It is an extreme example of an archive, and its scale can amplify the problems and provide a rich field for experimentation. Maintaing such a huge and diverse collection is itself problematic and extremetly difficult. And therefore the Archive team is putting a great effort in organising and archiving . Still, the presentation of results of a search comes in a very normal  list ,
   
   
[[File:IAN.png|300px|framed|center]]
[[File:IAN.png|200px|framed|center]]


which seems that particularly for the IA is not cabable of highlighing its range and diversity of content . This list forces a very certain way of the user's navigation to the results.  First of all, the first results are more lickely to be viewed. Second one has to move from page to page again in a hierarchical mode. On the one hand the design choices made attempt to provide a faster  as possible search. On the other hand we can see this choices as engaged with the ideas of productivity and efficiency in online information collecting. This ideas are opposing to the concept of a more playfull experience for the information collector .  
which seems that particularly for the IA is not cabable of highlighing its range and diversity of content . This list forces a very certain way of the user's navigation to the results.  First of all, the first results are more lickely to be viewed. Second one has to move from page to page again in a hierarchical mode. On the one hand the design choices made attempt to provide a faster  as possible search. On the other hand we can see this choices as engaged with the ideas of productivity and efficiency in online information collecting. This ideas are opposing to the concept of a more playfull experience for the information collector .  
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The work is  an attempt to propose a different navigation in such a structure as the results of a  simple query in the Internet Archive. A non-list navigation  , bringing randomness against hierachy. Adding ambiguity and sense of playing. Designing an interface that adds more complexity rathen than provides simplicity, as normally search interfaces do. And enforcing the idea of the randomness in the database. In my personal practise this idea is very important .I mix sources from collections and recontextualise classified items, where the "final" mix is formed through accidental selections from the available material.
The work is  an attempt to propose a different navigation in such a structure as the results of a  simple query in the Internet Archive. A non-list navigation  , bringing randomness against hierachy. Adding ambiguity and sense of playing. Designing an interface that adds more complexity rathen than provides simplicity, as normally search interfaces do. And enforcing the idea of the randomness in the database. In my personal practise this idea is very important .I mix sources from collections and recontextualise classified items, where the "final" mix is formed through accidental selections from the available material.


[[File:Zczczcz.png|300px|framed|center|(scene composited by found material in sketchup library)]]
[[File:Zczczcz.png|200px|framed|center|(scene composited by found material in sketchup library)]]




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So far I  conducted visual experiments, to see how possibly the end project looks:
So far I  conducted visual experiments, to see how possibly the end project looks:


[[File:3NB.png|300px|framed|center|((here small gifs in an white browser page are links to Internet Archive entries))]]
[[File:3NB.png|200px|framed|center|((here small gifs in an white browser page are links to Internet Archive entries))]]


[[File:NB4.png|300px|framed|center|(((here different object groups express different media types of entries)))]]
[[File:NB4.png|200px|framed|center|(((here different object groups express different media types of entries)))]]


[[File:Sdsdsdss.png|300px|framed|center|((((here a more descriptive sketch))))]]
[[File:Sdsdsdss.png|200px|framed|center|((((here a more descriptive sketch))))]]


Experiments to be done:
Experiments to be done:
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[[File:AaaaaNB.png|300px|framed|center|]]
[[File:AaaaaNB.png|200px|framed|center|]]


I explored  possibilities of designing abstract 3d spaces in the browser with a programing language and even its accidental use. I worked with the sketchup library to create subjective spaces and then explored ways of navigating them within fixed structures, like a facebook album ,
I explored  possibilities of designing abstract 3d spaces in the browser with a programing language and even its accidental use. I worked with the sketchup library to create subjective spaces and then explored ways of navigating them within fixed structures, like a facebook album ,


[[File:nb7ssnb.png|300px|framed|center|]]
[[File:nb7ssnb.png|200px|framed|center|]]


or a google doc presentation.
or a google doc presentation.


[[File:Zznbb.png.png|300px|framed|center|]]
[[File:Zznbb.png.png|200px|framed|center|]]


I also conducted research on Internet Archive, its problems of categorisation and interface.   
I also conducted research on Internet Archive, its problems of categorisation and interface.   
The graduation work proposed is based where these experiments meet with my readings and theoretical reflections.Combining  3d space, navigation and categorisation problems.
The graduation work proposed is based where these experiments meet with my readings and theoretical reflections.Combining  3d space, navigation and categorisation problems.

Revision as of 00:44, 5 November 2014

INTRODUCTION

Humans have always been collectors. We are information collectors. Through information collecting we become. Our information collections shape us and the world around us.Not only their content but their structure as well. In our society we structure collections in online databases , therefore our information "hunting" is beeing conducted within them. We collect within online collections.Via mainly textual search interfaces.

The database as design model of all these collections carries not only its own problematics but also these of the concept of categorisation and of the construction of the catalogue, the list: Oversimplification, abstraction as expressed by Morozov (2011), objectification, Poster's(1990) subjectification and normalisation, hierarchies, mediation of power of control. Then it seems the self and the world are pretty much defined as constructions by the politics of the list .

Borges, in his essay entitled The Analytical Language of John Wilkins (Borges, 1942) presents a fictional categorisation of animals in 14 categories. "The ones who belong to the emperor", "mermaids", "et cetera", are some of them. This way he illustrates a different approach on the concept of the list and raises discussion around its politics. Interesting point is that Borges' list is appropriated from a chinese encyclopedia called the Celestial Emporium of Benevolent Knowledge. Here, the western-and non western approach enters the discussion. Philospher Terence Mc Keena(n.d.) during his "the importance of psychedelics" lecture talks about the western game as he calls it, the creation of boundaries and their maintainance, which to him relate to the concept of categorical devisions. The list always carries the question of authority: who decided upon that categorisastion that led to that list. Moreover seems a factor we should consider to approach what the information collector is becoming.

Mc Luhan has written that "man the food-gatherer reappears incongruously as information-gatherer. In this role, electronic man is no less a nomad than his paleolithic ancestors"(McLuhan, 1964, p.12.) Taking this in notion of the information-gatherer in our networked societies, we encounter man gathering information in online space. Online man can't be seen as the nomad of McLuhan. He is an information collector that lost its nomadic charakter by operating within extremely fixed linguistic structures that support categorical devisions.

Our online information gathering is beeing conducted in very designed online spaces , is it via search engines like Google or in particular collections, online libraries etc. Online space is a linguistic design. Rather than explore a particular lingustic discipine such as semitocis , I am interested in language as essential and material element of the web. The language that consists online space is written , programming languages.The metaphor of the iceberg can describe best the function of language in online design: Users access content over the surface, but the whole structure remains hidden underneath, together with the syntax, work, desicions and ideologies that produce it . Moreover, the web seems like an image dominated environment and its full of visuals, which all are in the top of the iceberg, while linguistic structures render all to what it is. What connects the 2 sides of the iceberg is the interface. Giorgio Agamben(2009) writes that the self is produced through our endless fight with the apparatus. I think of search interfaces as the apparatuses with which the information collector is confronted. If databases and lists dominate online world and interfaces the way we experience online information gathering , then it seems that to respond to this we should suggest a different search interface, particularly for online collections. The main model of a search interface consists of one or a combination of more than one, empty fields for textual searching, supporting for example boolean searches, and a list with the results. My focus is in this list as an outcome of desicions of categorisation, as a way the results are presented to us and as a model of navigation within them.

THE WORK

In my graduation project I propose a visual 3d interface of search results, for a search in an existing database such an online archive. More precisely , instead of the common list , to create a visual interface of results , as a response to the problematics of the list.

Researching the problems of categorisation and simple search of the Intentet Archive previous year, justifies that is meaningfull to work with it. It is an extreme example of an archive, and its scale can amplify the problems and provide a rich field for experimentation. Maintaing such a huge and diverse collection is itself problematic and extremetly difficult. And therefore the Archive team is putting a great effort in organising and archiving . Still, the presentation of results of a search comes in a very normal list ,

IAN.png

which seems that particularly for the IA is not cabable of highlighing its range and diversity of content . This list forces a very certain way of the user's navigation to the results. First of all, the first results are more lickely to be viewed. Second one has to move from page to page again in a hierarchical mode. On the one hand the design choices made attempt to provide a faster as possible search. On the other hand we can see this choices as engaged with the ideas of productivity and efficiency in online information collecting. This ideas are opposing to the concept of a more playfull experience for the information collector .

The work is an attempt to propose a different navigation in such a structure as the results of a simple query in the Internet Archive. A non-list navigation , bringing randomness against hierachy. Adding ambiguity and sense of playing. Designing an interface that adds more complexity rathen than provides simplicity, as normally search interfaces do. And enforcing the idea of the randomness in the database. In my personal practise this idea is very important .I mix sources from collections and recontextualise classified items, where the "final" mix is formed through accidental selections from the available material.

(scene composited by found material in sketchup library)


This random mixing of sources can embed items and ideas in multiple discourses, while exercises an misusive approach to fixed structures, platforms or content. In a way, opposing to the idea of productivity in information recalling, and exploring the poetic side of databases.

More technically, my work consists of one online-page with two basic functions. A form for a simple search connected with the existing database in the top of the page, and a 3d scene with visualisation of the results that will appear after the search. The user conducts a search and the results from the Internet Archive collections are randomly rendered in a virtual 3d landcape as 3d objects. Now the user can navigate in this 3d space of results. After selecting with the mouse each item, one is accessing the entry in the existing collection in archive.org.

The mimimun experience of a user of this interface will be to conduct a simple search and see that the way the results are presented are different, 3d objects appearing in the screen. If explores further, the user is able to move around and zoom in zoom out with the mouse. So the space of results becomes a 3 dimensional space of 3d objects,where one can navigate in non-hierarchical mode, and see himself more as an explorer of space and information than one who chooses items from a standard list .

PRACTICAL STEPS

Reading, writting= Focusing my readings ,read Aristoteles's work on categorisation, Foucault's Order of things and Borges's The Book of Imaginary Beings, to empower my theoretical reflections on the the role of categorisation and lists in western culture. Focusing the research in art and design on experiments with VRML and related proposals for a 3d web that for didn't work out.

Practise= My initial idea is to do this project mainly with three.js/webgl (the visualisation part). There is also the possibility to combine BeautifulSoup python package or something similar. Im my previous research saw how with BeautifoulSoup we can get the html page of results and this seems also interesting to experiment with this material. So far I conducted visual experiments, to see how possibly the end project looks:

((here small gifs in an white browser page are links to Internet Archive entries))
(((here different object groups express different media types of entries)))
((((here a more descriptive sketch))))

Experiments to be done:

Assigning three.js shapes on each entry when recalling results. Exploring possibilities of providing glimpses of information while hovering over each shape/entry.For example It would be interesting to let the user , while exploring the scence with the results, hear some sounds or see some text coming from within entries. In a sense, to take some information from the content and attach it to the 3d object that represents the entry. Exploring how and if different object groups (f.e cubes, toruses, cylinders etc) express diferent mediatypes. (in the case of Internet archive these can be text-sound-software-video etc). Still, this idea seems problematic and possibly classification will be rejected. Another important part is to decide what kind of 3d objects are going to be used. I am thinking now to use basic geomerical shapes like cube, torus, cylinder, sphere, but this will may change. Testing with possible users their experience and how this different navigation changes their experience.

RESEARCH QUESTION

How do the politics of the list affect the self of the information collector? Can a visual navigation in the list comment on/challenge the established list effect?

PREVIOUS PRACTISE

My practise includes playing with the notions of language, categorisation and identities. Collecting information from existing databases and platforms, mixing sources and creating weird environments. Focusing in recontextualising content(playing with categories) and misusing platforms in a more personal way than the scope they serve. I am interested in the random accidental mix from the database, and create spaces out of this mix. I am also interested in the notion of space in motion graphiks like gifs and 3d animation. Previous year, with my webgl experiments


AaaaaNB.png

I explored possibilities of designing abstract 3d spaces in the browser with a programing language and even its accidental use. I worked with the sketchup library to create subjective spaces and then explored ways of navigating them within fixed structures, like a facebook album ,

Nb7ssnb.png

or a google doc presentation.

I also conducted research on Internet Archive, its problems of categorisation and interface. The graduation work proposed is based where these experiments meet with my readings and theoretical reflections.Combining 3d space, navigation and categorisation problems.