User:Δεριζαματζορπρομπλεμιναυστραλια/PROTOTYPING-NETWORKED MEDIA: Difference between revisions
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import struct, array | import struct, array | ||
width = 1320 | width = 1320 | ||
height = 1240 | height = 1240 | ||
filename="output.tga" | filename="output.tga" | ||
datafile = open(filename, "wb") | datafile = open(filename, "wb") | ||
# TGA format: http://gpwiki.org/index.php/TGA | # TGA format: http://gpwiki.org/index.php/TGA | ||
# Offset, ColorType, ImageType, PaletteStart, PaletteLen, PalBits, XOrigin, YOrigin, Width, Height, BPP, Orientation | # Offset, ColorType, ImageType, PaletteStart, PaletteLen, PalBits, XOrigin, YOrigin, Width, Height, BPP, Orientation | ||
header = struct.pack("<BBBHHBHHHHBB", 0, 0, 2, 0, 0, 8, 0, 0, width, height, 24, 1 << 5) | header = struct.pack("<BBBHHBHHHHBB", 0, 0, 2, 0, 0, 8, 0, 0, width, height, 24, 1 << 5) | ||
datafile.write(header) | datafile.write(header) | ||
data = '' | data = '' | ||
for y in xrange(height): | for y in xrange(height): | ||
Line 99: | Line 99: | ||
data += struct.pack('B', r) | data += struct.pack('B', r) | ||
datafile.write(data) | datafile.write(data) | ||
datafile.close() | datafile.close() | ||
Revision as of 12:01, 14 October 2013
RAW IMAGE GENERATING PYTHON AND GIMP
import struct import random f = open("image.data", 'w') data = for x in range(6460): data += struct.pack('B', 205) data += struct.pack('B', 0) data += struct.pack('B', 0) for x in range(24300): data += struct.pack('B', 0) data += struct.pack('B', 0) data += struct.pack('B', 75) for x in range(260300): data += struct.pack('B', 0) data += struct.pack('B', 238) data += struct.pack('B', 0) f.write(data) f.close()
import struct import random f = open("image.data", 'w') data = for x in range(15): data += struct.pack('B', 255) data += struct.pack('B', 0) data += struct.pack('B', 0) for x in range(2300): data += struct.pack('B', 55) data += struct.pack('B', 0) data += struct.pack('B', 255) for x in range(2500): data += struct.pack('B', 0) data += struct.pack('B', 238) data += struct.pack('B', 0) for x in range(25000): data += struct.pack('B', 50) data += struct.pack('B', 50) data += struct.pack('B', 25) for x in range(50000): data += struct.pack('B', 75) data += struct.pack('B', 255) data += struct.pack('B', 0) f.write(data) f.close()
import struct import random f = open("image.data", 'w') data = for x in range(1515): data += struct.pack('B', 255) data += struct.pack('B', 55) data += struct.pack('B', 55) for x in range(200): data += struct.pack('B', 55) data += struct.pack('B', 0) data += struct.pack('B', 255) for x in range(52500): data += struct.pack('B', 0) data += struct.pack('B', 238) data += struct.pack('B', 0) f.write(data) f.close()
import struct, array
width = 1320 height = 1240 filename="output.tga" datafile = open(filename, "wb") # TGA format: http://gpwiki.org/index.php/TGA # Offset, ColorType, ImageType, PaletteStart, PaletteLen, PalBits, XOrigin, YOrigin, Width, Height, BPP, Orientation header = struct.pack("<BBBHHBHHHHBB", 0, 0, 2, 0, 0, 8, 0, 0, width, height, 24, 1 << 5) datafile.write(header) data = for y in xrange(height): for x in xrange(width): r, g, b, e = 0, 0, 0, 0 if y < 32: r = 75 if x > 64 and x < 256: g = 55 if y > 120: r = 128 if e > 120:
e = 255
data += struct.pack('B', b) data += struct.pack('B', g) data += struct.pack('B', r) datafile.write(data) datafile.close()
played also with Louisas code
import struct import random f = open("image.data", 'w') data = for x in range(70000): varR = random.randint(0,55) varG = random.randint(0,139) varB = random.randint(0,255) data += struct.pack('B', varR) data += struct.pack('B', varG) data += struct.pack('B', varB) f.write(data) f.close()
import struct import random f = open("image.data", 'w') data = for x in range(25550): varR = random.randint(0,55) varG = random.randint(0,255) varB = random.randint(0,25) data += struct.pack('B', varR) data += struct.pack('B', varG) data += struct.pack('B', varB) f.write(data) f.close()
TURTLE tried loops and events 1 2 3 4
INKSCAPE Worked with inkscape, created images and then embedded them in my tumblr.