User:Thalia de Jong/counting: Difference between revisions

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http://24.media.tumblr.com/tumblr_m96z2fG1eL1rdj88go1_250.gif
<h1>My coding counting magic</h1>
<!doctype html>
<html>
<head>
<title>Thalia's coding magic</title> <!--dit is de tab titel-->
<script>
//confirm("Click OK if you're ready for magic!");
var paint;
function draw(){
c= document.getElementById("canvas");
paint= c.getContext ("2d");
paint.fillStyle="#3333CC";
paint.fillRect (0,0,960,540);
paint.fillStyle="#FF0033";
drawredhair();
paint.fillStyle="#33FF99";
drawgreentail1();
//How do I make a loop within a loop? I couldn't figure it out here and so I keep adding greentails. Seems a bit tedious...
paint.fillStyle="#33FF99";
drawgreentail2();
paint.fillStyle="#33FF99";
drawgreentail3();
paint.fillStyle="#33FF99";
drawgreentail4();
paint.fillStyle="#33FF99";
drawgreentail5();
}
function drawredhair(){
x= 480;
y= 180;
counter=1;
while (counter<200){
paint.fillRect(x,y,150,120);
x=x+1;
y=y-1/2;
counter=counter+1;
}
}
function drawgreentail1(){
x=650;
y=400;
counter=1;
while (counter<30){
paint.fillRect(x,y,20,2);
x=x+5;
y=y+3;
counter=counter+1;
}
}
function drawgreentail2(){
x=671;
y=400;
counter=1;
while (counter<28){
paint.fillRect(x,y,18,2);
x=x+5;
y=y+3;
counter=counter+1;
}
}
function drawgreentail3(){
x=690;
y=400;
counter=1;
while (counter<26){
paint.fillRect(x,y,16,2);
x=x+5;
y=y+3;
counter=counter+1;
}
}
function drawgreentail4(){
x=707;
y=400;
counter=1;
while (counter<24){
paint.fillRect(x,y,14,2);
x=x+5;
y=y+3;
counter=counter+1;
}
}
function drawgreentail5(){
x=722;
y=400;
counter=1;
while (counter<22){
paint.fillRect(x,y,14,2);
x=x+5;
y=y+3;
counter=counter+1;
}
}
</script>
</head>
<body onload= "draw()">
<canvas id="canvas" width="960" height="540"style="border:10px solid #ff8cfd;">
</canvas>
</body>
</html>

Revision as of 14:56, 7 October 2012

tumblr_m96z2fG1eL1rdj88go1_250.gif

My coding counting magic

<!doctype html> <html> <head> <title>Thalia's coding magic</title> <script> //confirm("Click OK if you're ready for magic!");

var paint;

function draw(){ c= document.getElementById("canvas"); paint= c.getContext ("2d");

paint.fillStyle="#3333CC"; paint.fillRect (0,0,960,540);

paint.fillStyle="#FF0033"; drawredhair();

paint.fillStyle="#33FF99"; drawgreentail1();

//How do I make a loop within a loop? I couldn't figure it out here and so I keep adding greentails. Seems a bit tedious... paint.fillStyle="#33FF99"; drawgreentail2();

paint.fillStyle="#33FF99"; drawgreentail3();

paint.fillStyle="#33FF99"; drawgreentail4();

paint.fillStyle="#33FF99"; drawgreentail5();

}

function drawredhair(){ x= 480; y= 180; counter=1;

while (counter<200){ paint.fillRect(x,y,150,120); x=x+1; y=y-1/2; counter=counter+1; } }

function drawgreentail1(){ x=650; y=400; counter=1;

while (counter<30){ paint.fillRect(x,y,20,2); x=x+5; y=y+3; counter=counter+1; } }

function drawgreentail2(){ x=671; y=400; counter=1;

while (counter<28){ paint.fillRect(x,y,18,2); x=x+5; y=y+3; counter=counter+1; } }

function drawgreentail3(){ x=690; y=400; counter=1;

while (counter<26){ paint.fillRect(x,y,16,2); x=x+5; y=y+3; counter=counter+1; } }

function drawgreentail4(){ x=707; y=400; counter=1;

while (counter<24){ paint.fillRect(x,y,14,2); x=x+5; y=y+3; counter=counter+1; } }

function drawgreentail5(){ x=722; y=400; counter=1;

while (counter<22){ paint.fillRect(x,y,14,2); x=x+5; y=y+3; counter=counter+1; } } </script> </head> <body onload= "draw()"> <canvas id="canvas" width="960" height="540"style="border:10px solid #ff8cfd;"> </canvas> </body> </html>