User:Barbs/T2 Assessment: Difference between revisions

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WORK IN PROGRESS!
WORK IN PROGRESS!


=.✦ Before XPUB=
=.✦ BEFORE XPUB=




=.✦ Trimester 1=
=.✦ TRIMESTER 1=
==[[SI28-Radio-Worm/Week2|Radio Show 1]]: Art > Profits==
==[[SI28-Radio-Worm/Week2|Radio Show 1]]: Art > Profits==
During the first radio show I participated in, I played an excerpt from Le Guin's 2014 speech in which she criticizes capitalist publishing systems and argues profit incentives are inherently against making art. I first heard this speech a year prior and it has stuck with me ever since.
During the first radio show I participated in, I played an excerpt from Le Guin's 2014 speech in which she criticizes capitalist publishing systems and argues profit incentives are inherently against making art. I first heard this speech a year prior and it has stuck with me ever since.
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=.✦ Trimester 2=
=.✦ TRIMESTER 2=
==Datacenters==
==Datacenters==
Game industry entanglements with big tech
Game industry entanglements with big tech
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=.✦ Extracurriculars=
=.✦ EXTRACURRICULARS=
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=.✦ Personal Reader=
=.✦ PERSONAL READER=






=.✦ Reflections / Interests / What's next?...=
=.✦ REFLECTIONS / INTERESTS / WHAT'S NEXT?...=


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Revision as of 14:22, 21 March 2026

WORK IN PROGRESS!

.✦ BEFORE XPUB

.✦ TRIMESTER 1

Radio Show 1: Art > Profits

During the first radio show I participated in, I played an excerpt from Le Guin's 2014 speech in which she criticizes capitalist publishing systems and argues profit incentives are inherently against making art. I first heard this speech a year prior and it has stuck with me ever since.

"We live in capitalism, its power seems inescapable. So did the divine right of kings. Any human power can be resisted and changed by human beings. Resistance and change often begin in art, and very often in our art, the art of words." - Ursula K. Le Guin

A story in a story in a story

A story in a story in a story.jpg DSC02077.jpg

A Carrier Bag Theory of Fiction

Python

Graphviz

CarrierBagPlotter Narrative graph.png

Prototyping: Raspberry Pi & Pen Plotters

CarrierBagPenPlotter WIP.jpg Bugpenplotter.jpg

Radio Show 2: Cyberfeminism

Women as Technology exhibition

Eliza & Chatbots/AI

Cyberfeminism

ELIZA DMDB.jpg RadioShow7.jpg


.✦ TRIMESTER 2

Datacenters

Game industry entanglements with big tech

Permacomputing

Barbs Laptop’s innards.jpg ChangingWallpaper.gif

Workshop "Our Digital Home"

Instead of the technical side, I focused more on the pedagogical aspects of this workshop.

Mobile screen.jpg EF1EBCE5-28E1-417D-93D0-CAC8A7AC0083 1 105 c.jpg Tommi explaining.jpg

.✦ EXTRACURRICULARS

Webgardener

Webgardener Screenshot1.png

What if a website were a bit like a garden? Putting effort in making & maintaining connections/community, planting and caring for just like you would for a garden. It takes effort, time and patience, but you get something beautiful for it in return.

Webgardener was made as part of the 1Bit Game Jam together with Dion Peek. The jam theme was "offering".

It was my first time making pixel art, and it felt very freeing. Our goal with this game jam was to keep the scope small and build something that felt polished and fun. We were inspired by bitsy games, the indie web and digital gardening.

Something that has stuck with me since is using game design to plant the seed of an idea inside someone's mind. Instead of literally explaining what the indie web is and teaching how to make a website, I kept it simple and instead just introduced the concept of caring for a web community through the metaphor of gardening.

Suncatcher

Suncatcher.png

Inspired by the SI29 datacenter tour, Suncatcher is an interactive narrative with make-over game mechanics. You play as a hacker in a cyberpunk city trying to evade facial detection algorithms by crafting different kinds of masks. Your goal is to infiltrate and set fire to a hyperscale datacenter.

It was made in collaboration with Dion Peek and Max Kuilman as part of the Global Game Jam 2026 with the theme "mask".

.✦ PERSONAL READER

.✦ REFLECTIONS / INTERESTS / WHAT'S NEXT?...