User:C3/PMoMM: Difference between revisions

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== OS delete (videogame) ==   
== OS delete (videogame) ==   
- What is it?  
- What is it?
 
A game with real stakes: deletes part of your OS on failures  
A game with real stakes: deletes part of your OS on failures  




- Why?
- Why?
Something that would generate those real life anxiety stakes of losing something important (even if, most is probably not important, since you never think about it)
Something that would generate those real life anxiety stakes of losing something important (even if, most is probably not important, since you never think about it)




- Workflow  
- Workflow  
Interview people about how they felt/would feel about loosing data/ the possibility to access data
Interview people about how they felt/would feel about loosing data/ the possibility to access data




, but in reality just move all your data somewhere else and then guide you to "restoring" them.
Just move all your data somewhere else and then guide the player to "restoring" them.
 






- Timetable  
- Timetable  
Several months, making a game is a bliss and a curse at the same time.
Several months, making a game is a bliss and a curse at the same time.




-Rapid prototypes (scratches)
-Rapid prototypes (scratches)
?
?


- Previous practice  
- Previous practice  
?




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- Choice made
- Choice made


 
?
== Stretching at work ==
== Stretching at work ==



Revision as of 12:50, 9 April 2025

Magnets

- What is it?

A series of magnets of different scale and shape that you can carry around to mess up various electronics.


- Why make it?

Tear some seams into the "smooth now". Make evident the dependency of machines all over, evoke some sense of need to


- Workflow

Find out if this is just bullshit by researching magnets Find different everyday looking objects (phone cover, an actual credit card, a USB stick) find out how to tell if this works by trying the magnets on different devices find out how can they accommodate a strong magnet find out how to avoid the magnet being "exposed/on" at all times to avoid corrupting your own devices (maybe a case?)


- Timetable

Probably a month if done mainly, three if this is secondary or tertiary project.


-Rapid prototypes (scratches)

?


- Previous practice

?


- Relation to a wider context (Personal Reader?)

On tearing seamless surfaces.
https://adam.harvey.studio/hyperface/
https://adam.harvey.studio/camoflash/


- Choice made

?

OS delete (videogame)

- What is it?

A game with real stakes: deletes part of your OS on failures


- Why?

Something that would generate those real life anxiety stakes of losing something important (even if, most is probably not important, since you never think about it)


- Workflow

Interview people about how they felt/would feel about loosing data/ the possibility to access data


Just move all your data somewhere else and then guide the player to "restoring" them.



- Timetable

Several months, making a game is a bliss and a curse at the same time.


-Rapid prototypes (scratches)

?

- Previous practice

?


- Relation to a wider context (Personal Reader?)


- Choice made

?

Stretching at work

Wayback when

Book scanning workshop

create a space for sharing discussions while doing!

zine about/to make clear case stuff