User:Thijshijsijsjss/Human Parser/Amorphous Annotations Amassed: Difference between revisions
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<span style="color:green">This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow.</span> | <span style="color:green">This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow.</span> | ||
==About Thijs== | |||
<span style="color:red">Necessary.</span> | |||
<span style="color:green">This annotation is about introducing Thijs (me), as an attempt to situate the thesis and to give context for the personal parts of my writing.</span> | |||
==About disassociation== | |||
<span style="color:red">Necessary.</span> | |||
<span style="color:green">This annotation is meant to give a (my) 'definition' of disassociation. Can be short.</span> | |||
<span style="color:orange">Need reference(s).</span> | |||
==About Text-Adventures== | |||
<span style="color:red">Necessary.</span> | |||
<span style="color:green">This annotation is about talking about text-adventures, accompanying [[User:Thijshijsijsjss/Human_Parser/About_Interactive_Fiction|another entry]] talking about interactive fiction. The latter makes a thematic connection to disassociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.</span> | |||
==About Obsolete Media== | |||
<span style="color:red">Nice to have.</span> | |||
<span style="color:green">Annotation acknolowedging the connection to obsolete media. It seems like this axis is not super present, which I'm okay with (there might still be some pen plotter action), but I think it's still nice to mention, and might connect to some other entries (like a potential FOMO entry).</span> | |||
<span style="color:orange">Need reference(s). Ask Joseph?</span> | |||
==About Functionality== | |||
<span style="color:red">Necessary.</span> | |||
<span style="color:green">Annotation about the term 'high functioning'. The game features a 'functionality score', and the player stops functioning once exceeding this number. This entry should be connected to the manual's part about the functionality score.</span> | |||
==About FOMO== | |||
<span style="color:red">Optional</span> | |||
<span style="color:green">About the fear of missing out, and how IF opposes that. ~1 paragraph.</span> | |||
<span style="color:orange">Maybe reference needed?</span> | |||
==About Manuals== | |||
<span style="color:red">Necessary.</span> | |||
<span style="color:green">About the shortcomings of Manuals, and the format of this thesis. Maybe start with micro-anecdote.</span> | |||
==About Prophetic Diagnoses== | |||
<span style="color:red">Optional.</span> | |||
<span style="color:green">About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).</span> | |||
==About Parsing== | |||
<span style="color:red">Good to have.</span> | |||
<span style="color:green">About parsers (both TA and human). ZIL, Aarseth, Montfort references? Can easily connect to e.g. action verbs in manual.</span> | |||
<span style="color:orange"></span> | |||
<div> | <div> |
Revision as of 15:04, 1 February 2025
This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow.
About Thijs
Necessary. This annotation is about introducing Thijs (me), as an attempt to situate the thesis and to give context for the personal parts of my writing.
About disassociation
Necessary. This annotation is meant to give a (my) 'definition' of disassociation. Can be short. Need reference(s).
About Text-Adventures
Necessary. This annotation is about talking about text-adventures, accompanying another entry talking about interactive fiction. The latter makes a thematic connection to disassociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.
About Obsolete Media
Nice to have. Annotation acknolowedging the connection to obsolete media. It seems like this axis is not super present, which I'm okay with (there might still be some pen plotter action), but I think it's still nice to mention, and might connect to some other entries (like a potential FOMO entry). Need reference(s). Ask Joseph?
About Functionality
Necessary. Annotation about the term 'high functioning'. The game features a 'functionality score', and the player stops functioning once exceeding this number. This entry should be connected to the manual's part about the functionality score.
About FOMO
Optional About the fear of missing out, and how IF opposes that. ~1 paragraph. Maybe reference needed?
About Manuals
Necessary. About the shortcomings of Manuals, and the format of this thesis. Maybe start with micro-anecdote.
About Prophetic Diagnoses
Optional. About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).
About Parsing
Good to have. About parsers (both TA and human). ZIL, Aarseth, Montfort references? Can easily connect to e.g. action verbs in manual.