User:Thijshijsijsjss/Human Parser/Forked Dialogues/Session 1: Difference between revisions
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Interested but can't make it? Still send me a DM! Then I will make sure to contact you for future sessions! :) As this session is with such a small group, I might try to do another session right after the first, if there's enough interest | Interested but can't make it? Still send me a DM! Then I will make sure to contact you for future sessions! :) As this session is with such a small group, I might try to do another session right after the first, if there's enough interest | ||
The (adapted) plan for the session: | |||
# Introductiory conversation and reading the [[User:Thijshijsijsjss/Archival_Oceans|Archival Oceans zine]] as an icebreaker and thematic introduction | |||
# Playing [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|The Hobbit (1982)]] together | |||
# Playing my demo asymmetrically (the main playtest, I will be a spectator for this) | |||
# A feedback conversation (potentially aided by StoryCubes (a non-linear storytelling device in their own right)) | |||
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Revision as of 14:05, 13 December 2024
FORKED DIALOGUES #1 Exploring interactive-fiction as a plurality * Thursday December 12 * 11:00 - 13:00 * WH 4th floor * Snacks and drinks provided :) Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience. ---- Hey! This Thursday I will be hosting a first *playtesting session*: Forked Dialogues #1 In this session, we will do some game-adjacant activities in a small group (myself and ~3 others). While interactive fiction usually aims to increase agency, these activities will revolve around subtracting, subverting or sharing agency in play. It's going to be casual and fun! Interested? Send me a DM! (also for questions) Interested but can't make it? Still send me a DM! Then I will make sure to contact you for future sessions! :) As this session is with such a small group, I might try to do another session right after the first, if there's enough interest
The (adapted) plan for the session:
- Introductiory conversation and reading the Archival Oceans zine as an icebreaker and thematic introduction
- Playing The Hobbit (1982) together
- Playing my demo asymmetrically (the main playtest, I will be a spectator for this)
- A feedback conversation (potentially aided by StoryCubes (a non-linear storytelling device in their own right))