User:Thijshijsijsjss/Human Parser/Forked Dialogues/Session 1: Difference between revisions

From XPUB & Lens-Based wiki
m (Add space)
m (Update schedule)
Line 21: Line 21:
  Interested but can't make it? Still send me a DM! Then I will make sure to contact you for future sessions! :) As this session is with such a small group, I might try to do another session right after the first, if there's enough interest
  Interested but can't make it? Still send me a DM! Then I will make sure to contact you for future sessions! :) As this session is with such a small group, I might try to do another session right after the first, if there's enough interest


Schedule-ish:
The (adapted) plan for the session:
* Walk-in, conversation about what to expect from this session, what your experiences with text-adventures are, etc. (30 minutes)
# Introductiory conversation and reading the [[User:Thijshijsijsjss/Archival_Oceans|Archival Oceans zine]] as an icebreaker and thematic introduction
* Reading Archival Oceans Zine as an icebreaker and thematic introduction (10 minutes)
# Playing [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|The Hobbit (1982)]] together
* Playing a text-adventure together (30 minutes)
# Playing my demo asymmetrically (the main playtest, I will be a spectator for this)
* Playering a asymmetric text-adventure (40 minutes) <-- this is the main playtesting thing
# A feedback conversation (potentially aided by StoryCubes (a non-linear storytelling device in their own right))
* Ending with a conversation (aided by storycubes?) (remaining time)


{|align=center
{|align=center

Revision as of 14:05, 13 December 2024

FD session 1 poster.png
FORKED DIALOGUES #1
Exploring interactive-fiction as a plurality

* Thursday December 12
* 11:00 - 13:00 
* WH 4th floor
* Snacks and drinks provided :) 

Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience.

----

Hey! This Thursday I will be hosting a first *playtesting session*: Forked Dialogues #1 

In this session, we will do some game-adjacant activities in a small group (myself and ~3 others). While interactive fiction usually aims to increase agency, these activities will revolve around subtracting, subverting or sharing agency in play. It's going to be casual and fun!

Interested? Send me a DM! (also for questions)
Interested but can't make it? Still send me a DM! Then I will make sure to contact you for future sessions! :) As this session is with such a small group, I might try to do another session right after the first, if there's enough interest

The (adapted) plan for the session:

  1. Introductiory conversation and reading the Archival Oceans zine as an icebreaker and thematic introduction
  2. Playing The Hobbit (1982) together
  3. Playing my demo asymmetrically (the main playtest, I will be a spectator for this)
  4. A feedback conversation (potentially aided by StoryCubes (a non-linear storytelling device in their own right))
Forked dialogues session1 photo1.jpg Forked dialogues session1 photo2.jpg Forked dialogues session1 map.png