User:Thijshijsijsjss/Human Parser/Forked Dialogues/Session 1: Difference between revisions
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* Walk-in (30 minutes) | * Walk-in, conversation about what to expect from this session, what your experiences with text-adventures are, etc. (30 minutes) | ||
* Archival Oceans Zine (10 minutes) | * Reading Archival Oceans Zine as an icebreaker and thematic introduction(10 minutes) | ||
* Playing a | * Playing a text-adventure together (30 minutes) | ||
* Playering a asymmetric | * Playering a asymmetric text-adventure (40 minutes) <-- this is the main playtesting thing | ||
* Ending with a | * Ending with a conversation (aided by storycubes?) (remaining time) | ||
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Revision as of 15:05, 12 December 2024
FORKED DIALOGUES #1 Exploring interactive-fiction as a plurality * Thursday December 12 * 11:00 - 13:00 * WH 4th floor * Snacks and drinks provided :) Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience. ---- Hey! This Thursday I will be hosting a first *playtesting session*: Forked Dialogues #1 In this session, we will do some game-adjacant activities in a small group (myself and ~3 others). While interactive fiction usually aims to increase agency, these activities will revolve around subtracting, subverting or sharing agency in play. It's going to be casual and fun! Interested? Send me a DM! (also for questions) Interested but can't make it? Still send me a DM! Then I will make sure to contact you for future sessions! :) As this session is with such a small group, I might try to do another session right after the first, if there's enough interest
Schedule-ish:
- Walk-in, conversation about what to expect from this session, what your experiences with text-adventures are, etc. (30 minutes)
- Reading Archival Oceans Zine as an icebreaker and thematic introduction(10 minutes)
- Playing a text-adventure together (30 minutes)
- Playering a asymmetric text-adventure (40 minutes) <-- this is the main playtesting thing
- Ending with a conversation (aided by storycubes?) (remaining time)