User:Wyn/Special Issue 25/WATER: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
== | ==Description== | ||
=== Prototype === | === Prototype === | ||
We depicted our radio show as an exploration underwater, with three periods (also the structure of the radio show): water surfing, diving, and emerging. The confusion and questions (What is experimental? What is a protocol?) we encounter in this journey are like bubbles flowing underwater. The memes, songs, texts, audios, and music would be like bubbles emerging in our minds. | We depicted our radio show as an exploration underwater, with three periods (also the structure of the radio show): water surfing, diving, and emerging. The confusion and questions (What is experimental? What is a protocol?) we encounter in this journey are like bubbles flowing underwater. The memes, songs, texts, audios, and music would be like bubbles emerging in our minds. | ||
During our group meeting, it was raining outside. Since the soundscape of Rotterdam was the last radio show's theme, I hoped this show would continue the audio journey from Rotterdam to somewhere else. Rotterdam is a canal city, so I came up with the idea of rivers. Our group members wanted to set up the | During our group meeting, it was raining outside. Since the soundscape of Rotterdam was the last radio show's theme, I hoped this show would continue the audio journey from Rotterdam to somewhere else. Rotterdam is a canal city, so I came up with the idea of rivers. Our group members wanted to set up the theme in an abstract way, so we turned to water - it's everywhere and obvious, making it easy to find sound material. We still had not figured out how the sound board works, so we wanted to try TouchDesigner and TTS to make the sound play more fluidly. | ||
https://pzwiki.wdka.nl/mediadesign/Water_radio_sound | https://pzwiki.wdka.nl/mediadesign/Water_radio_sound | ||
Line 14: | Line 14: | ||
====Material==== | ==== Material ==== | ||
We selected some of speeches from internet, through various speeches related to water, exploring the thoughts and relationships between water and humans. Soundscape is to create a ambient, make a sense of underwater. | |||
'''Music''' | |||
'''effect''' | |||
====Sound Source(parts)==== | |||
'''"Be water my friend"''' | '''"Be water my friend"''' | ||
"Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend." | "Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend." | ||
Line 24: | Line 31: | ||
==Feedback== | ==Feedback== | ||
Since the water soundscape was too vivid, the audiences thought it was like a toliet radio. | Since the water soundscape was too vivid, we the audiences thought it was like a toliet radio. | ||
==Thought== | |||
Text and the editing did not good enough | |||
The real underwater sound was not so intense, the |
Revision as of 16:06, 28 October 2024
Description
Prototype
We depicted our radio show as an exploration underwater, with three periods (also the structure of the radio show): water surfing, diving, and emerging. The confusion and questions (What is experimental? What is a protocol?) we encounter in this journey are like bubbles flowing underwater. The memes, songs, texts, audios, and music would be like bubbles emerging in our minds. During our group meeting, it was raining outside. Since the soundscape of Rotterdam was the last radio show's theme, I hoped this show would continue the audio journey from Rotterdam to somewhere else. Rotterdam is a canal city, so I came up with the idea of rivers. Our group members wanted to set up the theme in an abstract way, so we turned to water - it's everywhere and obvious, making it easy to find sound material. We still had not figured out how the sound board works, so we wanted to try TouchDesigner and TTS to make the sound play more fluidly.
https://pzwiki.wdka.nl/mediadesign/Water_radio_sound
Design
How can we feel water through audio? Which sounds can be performed? How do we structure the underwater scene? It reminds me of Bruce Lee's famous speech, the ideology of water must be formless. Water transfers to ice, steam, river, and various forms in the world. There also needs to be some sounds that show how people interact with water - swimming, breathing, showering. From Bruce Lee's speech to the ice cracking sound, going through the specific word 'water' to the life cycle of water - evoking the feeling of experimentation from abstract to concrete. We collected different answers about two question that what's the protocal and experimental, their answers would be our material as well.
Material
We selected some of speeches from internet, through various speeches related to water, exploring the thoughts and relationships between water and humans. Soundscape is to create a ambient, make a sense of underwater. Music
effect
Sound Source(parts)
"Be water my friend" "Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend." Bruce Lee was not only a martial artist, but also a philosopher. His speech about the idea of water has turned into a meme nowadays. This speech reminds me of our experimental publishing - every form can be publishing material.
Noorderhoofd, Hoek van Holland, The Netherlands - Sem Zeeman - Noorderhoofd [51.98021° N, 4.11153° O] through the ears of its aquatic- and surrounded wildlife, adapted to the petrochemical industries and cargo shipping.
Feedback
Since the water soundscape was too vivid, we the audiences thought it was like a toliet radio.
Thought
Text and the editing did not good enough The real underwater sound was not so intense, the