User:Thijshijsijsjss/Prototypes/Autoscroller and Puzzle Platformer: Difference between revisions

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I found myself in the middle of an energetic surge, bouncing between research, [[User:Thijshijsijsjss/PTMoMNBM/Human_Parser|writing]], thinking and [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|playing]]. A lot of this energy has been directed towards games. In an effort to re-familiarize myself with Godot, I wanted to make some prototypes:
I found myself in the middle of an energetic surge, bouncing between research, [[User:Thijshijsijsjss/PTMoMNBM/Human_Parser|writing]], thinking and [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|playing]]. A lot of this energy has been directed towards games. In an effort to re-familiarize myself with Godot, I wanted to make some prototypes:
* (left) an autoscroller. Took about 2hrs including documentation. Great to cover animations, sound effects, general node structures, etc again. I had grown very anxious about it. It seemed like an impossly big task again -- there's too much to do 'imperfectly'.
* (left) an autoscroller. Took about 2hrs including documentation. Great to cover animations, sound effects, general node structures, etc again. I had grown very anxious about it. It seemed like an impossly big task again -- there's too much to do 'imperfectly'.
* (right) a puzzle platformer, more focussed on having gameplay. Prootype still in development.
* (right) a puzzle platformer, more focussed on having gameplay. Prototype still in development.


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Revision as of 00:40, 10 October 2024

I found myself in the middle of an energetic surge, bouncing between research, writing, thinking and playing. A lot of this energy has been directed towards games. In an effort to re-familiarize myself with Godot, I wanted to make some prototypes:

  • (left) an autoscroller. Took about 2hrs including documentation. Great to cover animations, sound effects, general node structures, etc again. I had grown very anxious about it. It seemed like an impossly big task again -- there's too much to do 'imperfectly'.
  • (right) a puzzle platformer, more focussed on having gameplay. Prototype still in development.
Autoscroller-prototype-20241008.png
Giraffe-koala-scene-example.gif