User:Thijshijsijsjss/Gossamery/One Piece Paneling Dojo: Difference between revisions

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* Find the video catalogue [https://www.youtube.com/@Werb/videos here]
* Find the video catalogue [https://www.youtube.com/@Werb/videos here]


One thing I find so interesting about album covers (and packaging), is how their contribution to the work seems to secondary, but is such a big part of the experience. It's central to introducing us to the music it holds inside, setting the tone and leads us from the material world into the experiental world. In much the same way, comic paneling subtly guides our experience reading a story.  
One thing I find so interesting about album covers (and packaging), is how their contribution to the work seems to secondary, but is such a big part of the experience. It's central to introducing us to the music it holds inside, setting the tone and leading us from the material world into the experiental world. In much the same way, comic paneling subtly guides our experience reading a story.  


Werb makes videos on the paneling of Eiichiro Oda's ''One Piece'' -- a manga I love to pieces. They are very good in highlighting some key elements each chapter that amplify emotional weight, present visual metaphors or showcase connections important to the flow of the chapter.  
Werb makes videos on the paneling of Eiichiro Oda's ''One Piece'' -- a manga I love to pieces. They are very good in highlighting some key elements each chapter that amplify emotional weight, present visual metaphors or showcase connections important to the flow of the chapter.  


I've made other entries concerning comics, in particular [[User:Thijshijsijsjss/Gossamery/The_New_Media_Reader/Time_Frames|part of Scott mcCloud's ''Understanding Comics'']]. Werb also makes reference to his work, for example in [https://www.youtube.com/watch?v=xPxLG8kQdyM their video on ch1102, timestamp 5:46 (major spoilers)]. I'm excited for analyses of 'easily overlooked' art like this. Every medium has its ' hidden ways' of guiding an experience, and I feel like lessons in paneling might also be applicable to other media.
I've made other entries concerning comics, in particular [[User:Thijshijsijsjss/Gossamery/The_New_Media_Reader/Time_Frames|part of Scott mcCloud's ''Understanding Comics'']]. Werb also makes reference to his work, for example in [https://www.youtube.com/watch?v=xPxLG8kQdyM their video on ch1102, timestamp 5:46 (major spoilers)]. I'm excited for analyses of 'easily overlooked' art like this. Every medium has its ' hidden ways' of guiding an experience, and I feel like lessons in paneling might also be applicable to other media.

Latest revision as of 07:50, 26 September 2024

  • Find the video catalogue here

One thing I find so interesting about album covers (and packaging), is how their contribution to the work seems to secondary, but is such a big part of the experience. It's central to introducing us to the music it holds inside, setting the tone and leading us from the material world into the experiental world. In much the same way, comic paneling subtly guides our experience reading a story.

Werb makes videos on the paneling of Eiichiro Oda's One Piece -- a manga I love to pieces. They are very good in highlighting some key elements each chapter that amplify emotional weight, present visual metaphors or showcase connections important to the flow of the chapter.

I've made other entries concerning comics, in particular part of Scott mcCloud's Understanding Comics. Werb also makes reference to his work, for example in their video on ch1102, timestamp 5:46 (major spoilers). I'm excited for analyses of 'easily overlooked' art like this. Every medium has its ' hidden ways' of guiding an experience, and I feel like lessons in paneling might also be applicable to other media.