User:Tomas Navarro: Difference between revisions

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''9. New narratives: googling, fakes, viral, cross-media,''''
''9. New narratives: googling, fakes, viral, cross-media,''''
==LBDM reserach project==
LBDM artwork research
The process that guides the thesis is my camera work investigation, focused this year in the possibility of create a 360 hologram to be projected in a smoke saturated medium.
Through the highlights of the research I’ll link the index above mentioned and therefore establish a sequential process that mix technological outcomes with aesthetics and personal motivation.
The hologram experiment is therefore a touchstone that gathers these concepts of modern videography:
1. 360 degrees view.
2. Z-buffering.
3. Metadata (Multi-layered data).
4. New screening devices.
5. 3d features (stereoscopy, stereograms).
6. Optical challenges and new devices.
7. Freeze frame, bullet time, frozen time.
8. Augmented reality.
9. Sampling.

Revision as of 16:06, 28 March 2012

Tomasnavarro thesisdraft1.pdf


Thesis 25/03/2012 TRUE HOLOGRAM Research working title: z-buffering, an informal inventory of avant-garde imaginery of 20 and 21 century.

intro

Z-buffer is an extra layer of a photographic image that contains a precise map of the three dimensional geometry of the scene. Is exactly what human stereopsis/binocular vision does. This document is driven by the research process of obtaining a true hologram, which we can widely defined as a 3D representation in photographic form.


expanded index

1. Photographic aesthetics

2. Holograms

3. Z-buffering, metadata and tracking.

4. Concept design of lens-based hologram

5. 360; Ubiquity

6. Test 1

'7. Communication and data

8. Videogames emulating cinema // cinema emulating videogames and back again. machinima.

9. New narratives: googling, fakes, viral, cross-media,''


LBDM reserach project

LBDM artwork research

The process that guides the thesis is my camera work investigation, focused this year in the possibility of create a 360 hologram to be projected in a smoke saturated medium.

Through the highlights of the research I’ll link the index above mentioned and therefore establish a sequential process that mix technological outcomes with aesthetics and personal motivation.

The hologram experiment is therefore a touchstone that gathers these concepts of modern videography:

1. 360 degrees view. 2. Z-buffering. 3. Metadata (Multi-layered data). 4. New screening devices. 5. 3d features (stereoscopy, stereograms). 6. Optical challenges and new devices. 7. Freeze frame, bullet time, frozen time. 8. Augmented reality. 9. Sampling.