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Why is it important to me: This collective deals with topics I have an interest in from the perspective of embodied experience, as well as because of the research I have done on memory. <br>
Why is it important to me: This collective deals with topics I have an interest in from the perspective of embodied experience, as well as because of the research I have done on memory. <br>
Renate Lorenz Queer Art: A Freak Theory <br>
''' Renate Lorenz Queer Art: A Freak Theory''' <br>
Synopsis: A book which reads into visual art through the lens of queer theory, post-colonial theory and (dis-)ability studies. It proposes three terms radical drag, transtemporal drag, and abstract drag.  
Synopsis: A book which reads into visual art through the lens of queer theory, post-colonial theory and (dis-)ability studies. It proposes three terms radical drag, transtemporal drag, and abstract drag.  


Why is it important to me: Because queer theory has allowed me to live a life of radical acceptance. I am interested in how topics highlighted in queer theory could have real life consequences on currents of activism and daily life. (As well as how they could rippple or be represented in work, Since theory (even the queer kind) is often not accessible to most people). Especially the paraphrazation of Muñoz about "drag propos[ing] images in which the future can be lived" sound like it connects deeply to my practice regarding fictioning as a way to bring about new realities into the future. <br>
Why is it important to me: Because queer theory has allowed me to live a life of radical acceptance. I am interested in how topics highlighted in queer theory could have real life consequences on currents of activism and daily life. (As well as how they could rippple or be represented in work, Since theory (even the queer kind) is often not accessible to most people). Especially the paraphrazation of Muñoz about "drag propos[ing] images in which the future can be lived" sound like it connects deeply to my practice regarding fictioning as a way to bring about new realities into the future. <br>

Revision as of 10:15, 15 May 2024

Etherpad with all of the writing and speculation: https://pad.xpub.nl/p/10-4-24MethodsProjectsThat_sm

Proposal 6

What is it? (physical description please)
A zine about the relation of public and private for queer bodies and practices. To be made in collaboration with friends from Belgrade. This zine would contain our conversations about these spaces, how we move through them and the differences, as well as the indoctrination we've been raised with that being queer is alright in "your own four walls", when in reality thinking of private space as a safe space is an illusion.

Why make it?
To actively start a collaboration with friends that we've been meaning to for a long time, as well as use the space of a zine as one of reflection and conversation. Additionally I would like to play with different formats, pace, and binding. Besides this I think it would be a good place to reflect on my practice of doing "domestic drag" or drag at home, while not venturing to bring that practice outside in public space.

Workflow


Timetable


Rapid prototypes


Previous practice


Relation to a wider context
Queer discourse, more urgent in Serbia.

Feedback
________________________________

Proposal 5

What is it? (physical description please)
A first person POV video made from the perspective of a lens that's out of focus. The video is supposed to look like, or closely resemble how I see without a visual aid (glasses or lenses). It would be made for the sonic piece of composer Teoniki Rozynek which speculates on looking through a keyhole and finding horror scenarios on the other side of the door. In some ways both the visual and audio are about the thresholds of vision and the perceivable.

Why make it?
To experiment with visual storytelling and low resolution, blur and other obstructive visual perceptions in an age where the HD image is glorified.

Workflow
1. Sketch storyboards. 2. Make model in blender. 3. Film walkthrough. 4. Consult with Teoniki. 5. Pair with sonic piece. 6. Send out to festivals?

Timetable


Rapid prototypes


Previous practice
Making models in Blender, thinking about the role of low-poly images, resolution, lack of sight, the technology behind visual aids, the embodied knowledge of using visual aids and trying to operate without them.

Relation to a wider context
"In Defense of the Poor Image" by Hito Steyerl.

Feedback
________________________________

Proposal 4

What is it? (physical description please)
An web oracle based on my doll pioneer girl keychain from former Yugoslavia. The keychain I have is getting more and more eroded as I carry her along with me: she is a testament of a rapidly disappearing history. The digital oracle version of her, once clicked on or asked a question, would spill out a real or fictional fact about former Yugoslavia. She would be modeled and animated in the open-source 3D modeling software Blender, and embedded into the web using three.js. The oracle questions and answers would be done either using javascript or python. She I haunted (like all of us).

Why make it?
To experiment more with fiction, memory, and playful web experiments. As well as to finally learn how to model and rig (give armature to for animating) characters in Blender.

Workflow
1. Physical sketches and photographs of the keychain imported into Blender. 2. Sculpting, modeling, adding lights in the software. 2.5 (Perhaps doing a 3D scan of the keychain for the texture, or microphotography, or just mimicking the texture in Gimp or something). 3. Doing a test version with java-script based on a previous prototype I had made. 4. Figuring out whether a question and answer version would be necessary and how to orchestrate that with python.

Timetable
2 weeks for modeling and animating. 2 weeks for the embedding and coding.

Rapid prototypes

Pionirka modeling screenshot
Pionirka modeling screenshot

Previous practice
Blender is my one and only true love. Jokes aside, previous practice includes a lot of examination on how narrative is formed, where the line between fact and fiction lays and how cultural memory is transmitted and misconstrued. Projects which delved into similar themes are:

  • Momentary Lapse in Memory, an examination of memory during times of conflict
  • Balkan Futurism/Stay (a)Stray, a choose-your-own-adventure game about the implications of future balkanism and land segregation

Relation to a wider context
This relates more to my wish to create more agency in reading and make small web projects that embrace interactive fiction, or fiction that depends on the user's interaction. It connects to small yet meaningful examples of 'poetic web', and would fall into similar waters as a lot of project I've seen features by Naive Weekly (a newsletter about small poetic and weird web). Additionally I think there kind of efforts could possibly be classified as net art, perhaps.

Feedback
________________________________

Proposal 3

What is it? (physical description please)
A website for a type foundry and design collective that I am working on with a network of queer friends from Eastern Europe. This webpage would be the hosting place for collective and individual projects as well as a place where we can share fonts made to fit two scripts (Latin and Cyrillic). (Since the fonts will be free and open-source, we will have a donation option.) Ideally, this website would also be a place to host some playful web experiments that concern the collective, as well as our shared notes, plans and connections. The website would be multilingual.

Why make it?

  • Practically, because there are not enough fonts (especially not experimental ones) that support both of these scripts and are free and open source.
  • Because there is really little visibility of collectively run queer projects in the Balkans, especially not in a typographic, design or print-making context.
  • To improve my coding and design skills regarding web-related endeavors, and possible include more playful elements in there that go beyond just a colelctive portfolio website.

Workflow

  • Meet with members of the collective and decide on a working name for us (out of the ones we have already proposed or a new one).
  • Decide on task division and which things will be done collectively and how.
  • Start doing the HTML&CSS of the webpage, keeping in mind all of the different categories or types of information it needs to facilitate. Work and collaborate (most likely) on the design and content with the other members.
  • Meet again with everyone once you have a working prototype, discuss, refine...
  • Ultimately publish in a working stage.
  • Search of allegiances with possible other collectives in the region.

Timetable

  • Initial meeting: 2-3 hours (with a break)
  • 2 weeks to work on prototyping
  • Meeting back to discuss for 2h and plan a working session of half a day to refine.
  • Working session (during a weekend) where we refine and publish.

Rapid prototypes


Previous practice
I studied graphic design and was and still am dissatisfied by how individualized the discipline is. I host and organize reading sessions that are aimed at collective learning, aside from that most of my practice is with collectives and initiatives.

Relation to a wider context
Inspirations are Velvetyne, an association and collective dedicated to researching and disseminating typography and typeface creation (https://velvetyne.fr/), and BADASS LIBRE FONTS BY WOMXN, a collection that aims at giving visibility to libre fonts drawn by womxn designers, who are often underrepresented in the traditionally conservative field of typography (https://www.design-research.be/by-womxn/). Yet both of these initiatives are focused on the Latin script, and with that speak to only a certain context and geography (with the West at its epicenter).

Feedback
River: Exploring the geopolitical aspect of these foundry (the boundry regions and countries), as a lot of country in EE also use the latin script or both latin and cyrillic. Wang: Voices the struggle with font support. Will you want to make publication, or do things in other format than websites? Rosa: Possible elective at the academy?


Proposal 2

What is it?
A project that is possibly:

  • A place of recollections of queer histories from eastern Europe (especially during socialism+communism). For this option of I would interview elderly people more.
  • A place where fictional stories of the past (and possibly future) can be places and browser through.
  • Researched by conducting interviews in drag. Why make it? Because in many eastern European countries, queer people are being treated as an import from the 'rotten West', instead of a community that has existed in different forms there for as long as these settlement have existed. To experiment more with drag, since it's been a thing I've been doing in the privacy of my own home. I often write about embodied knowledge, but I do not perform embodiment through research, and I wonder how this will impact my interviewing practice.
  • Play between the considerations of public and private

Workflow
1. Create an array of drag looks for different interviews (perhaps through sketching + a random code picker which chooses different makeup component for eyes, lips, eyebrows etc). 2. Contact queer activist and artist initiative to see if interviewing would be possible 3. Conduct interviews 4. Find a way to show this as an output: installation?

Timetable
First do a trial interview with friends on the weekend. 2 days sketches and choice maker for the look and preparing interview questions, 2h makeup, 2h interview.

Rapid prototypes
Make sketches and the random choice picker.

Previous practice
Trauma-informed interviews are ones which I have already explored in previous projects, and it would be nice to further delve into that.

Relation to a wider context
The wider context is the social context of this topic, and the urgencies of addressing this in times when discrimination is become worse.. Quite literally queering a trauma-informed interviewing practice

Choices made
This is different from my previous work because i so visibly step out there in drag idk

 
Feedback:
    - reminds of chatroom with a different make up kit. 
    - papercut-out dolls that you put clothes on
    - interviewees deciding on how the interviewer comes. (the hierarchy is skewed, + the vulnerability of the interviewer + them maybe being reflected in how they choose the interviewer to look)
    - Renate Lorenz - Radical Drag - Queer Art 
    - https://www.istanbulqueerartcollective.co.uk/bio
    - Afrofuturism
    - Octavia Butler
    - Drag Sandwich collective 
 


Proposal 1

What is it?
A 3D web to print comic, that would make use of user interaction to be printed/published into a different (side of) a story each time.

Why make it?
To experiment with nuanced storytelling, that offers different 'sides' of a story. To allow for stories that might not be able to be told in a coherent, linear, typical way. (Honestly to offer space for storytelling of brains that have been drastically rewired by difficult life event and as a result, just tell stories differently) Additionally, it is a good change for me to further play with and explore the possibilities afforded by web to print and iterative or interaction dependent publications.

Workflow
1. Sketch the story (start from the visuals) 2. Add text 3. Make it in Blender 4. Embed it on the web 5. Add CSS 6. Use Weasyprint to code the publication framework (there can be different CSS styling that is pulls from depending on the frame that the story has been turned to) 7. Test it!

Timetable
How to make this in 1 week? Keep the story simple, it can be about a deformed shape (not a lot of modelling required). Lorem Ipsum or other placeholder/simple text.

Rapid prototypes (scratches)
Make a 2 panel comic which has multiple views about a shape which is deformed http://senkamilutinovic.com/deformed-shape.html

Previous practice
I guess it relates to my previous practice of queering comic making (something that used to be the core of my work but was discouraged by Dutch design practices), as well as to previous projects in which I was working around the topics of trauma driven thinking, traumatic memory patterns in how stories are told and connections made.

Relation to a wider context
Relates to any practice which thinks about storytelling, providing information, and the affordances of certain mediums (in this case comics).

Choice made
This is different from my previous work because it explores the user being able to take away a changeable publication.

Resources:
From myself:

  • Shintaro Kago - Abstraction (comic)
  • Richard Mcguire - Here (comic)
 Feedback:
    - rubics cube story (good analogy)
    - how to access the data of continuity (would the model save where it is once it's refreshed) (also how to access the angles with weasyprint)?
    - thinking from the perspective of storytelling - would it be random, would they understand the effect of what they're doing? a comic does not have to have text at all (which might simplify things) while still retaining narrative. 
    - thinking about people understanding the story and their influence
    - fixed source or not (perhaps text can be inputted by the audience?)   


Resources for the reader

 Instructions: 
- Pick 2 or 3 references (they are not fixed or set in stone, don't spend too much time picking the best references)
- Write a synopsis (even if you haven't read it yet)
- Why this is important to you 

Istanbul Queer Art Collective Work: JUST IN BOOKCASE
Synopsis: A work that creates postcards, memories, memorabilia to the books in their bookcase, as books are the first thing one leaves when they are fleeing since they are heavy—"the biggest furniture of the house".
It is made by the Istanbul Queer Art Collective, which craates live art and sees the documentation of performance as an art form of its own. The members, Tuna Erdem and Seda Ergul, use concepts from queer theorists such as Jack Halberstam ("the queer art of failure") and Renate Lorens ("radical drag") as guiding thoughts behind their work.

Why is it important to me: This collective deals with topics I have an interest in from the perspective of embodied experience, as well as because of the research I have done on memory.

Renate Lorenz Queer Art: A Freak Theory
Synopsis: A book which reads into visual art through the lens of queer theory, post-colonial theory and (dis-)ability studies. It proposes three terms radical drag, transtemporal drag, and abstract drag.

Why is it important to me: Because queer theory has allowed me to live a life of radical acceptance. I am interested in how topics highlighted in queer theory could have real life consequences on currents of activism and daily life. (As well as how they could rippple or be represented in work, Since theory (even the queer kind) is often not accessible to most people). Especially the paraphrazation of Muñoz about "drag propos[ing] images in which the future can be lived" sound like it connects deeply to my practice regarding fictioning as a way to bring about new realities into the future.