User:Quinten swagerman/Research/Aymeric1: Difference between revisions

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* A simple maze-like game structure.
* A simple maze-like game structure.

Latest revision as of 18:44, 27 March 2012

  • A simple maze-like game structure.
  • Chaos theory and the butterfly effect, as coined by Edward Lorenz. A nonlinear story, where a slight difference in initial choices results in large differences at a later point.
  • What kind of chain of actions / narrative chain would you like to form? Where are the connections?
  • How would the interface be explained?
  • The loops, how would they work - the relation between non-loops and loops.