User:Lor.ensō/Lorenzo's Byte Noise project process page: Difference between revisions

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==''Lorenzo's Wiki Entry'' ==
==''Lorenzo's Wiki Entry'' ==
''Description of  work:'' These 3D renditions of the Radio Worm studio contrast the empty studio with all the invisible audio data, the endless stream of radio shows, stored on Worm's hard drive. Since this is the most important space for the community of radio makers, we created this snapshot of it while thinking about the question 'What do we do with all this invisible digital data and how do we prevent it from getting "dusty"?'[[File:Worm unity2.jpg|thumb]][[File:Worm unity1.jpg|thumb]]womvisuals :
''Description of  work:'' These 3D renditions of the Radio Worm studio contrast the empty studio with all the invisible audio data, the endless stream of radio shows, stored on Worm's hard drive. Since this is the most important space for the community of radio makers, we created this snapshot of it while thinking about the question 'What do we do with all this invisible digital data and how do we prevent it from getting "dusty"?'[[File:Worm unity2.jpg|thumb]][[File:Worm unity1.jpg|thumb]]womvisuals :
{{#Widget:Video|mp4=https://drive.google.com/file/d/1lNMuWQl7bVXPzPpDIm79LmBhA0QUwtct|style=height:200px;float:right;}}


https://drive.google.com/file/d/1lNMuWQl7bVXPzPpDIm79LmBhA0QUwtct/view?usp=sharing (older <gallery mode="slideshow">
 
 
<gallery mode="slideshow">
File:Unity work.jpg|Unityworking with Maria X / Senka
File:Unity work.jpg|Unityworking with Maria X / Senka
File:Worm(radio) visual prototype in Unity.png
File:Worm(radio) visual prototype in Unity.png

Revision as of 16:07, 4 December 2023








Lorenzo's Wiki Entry

Description of work: These 3D renditions of the Radio Worm studio contrast the empty studio with all the invisible audio data, the endless stream of radio shows, stored on Worm's hard drive. Since this is the most important space for the community of radio makers, we created this snapshot of it while thinking about the question 'What do we do with all this invisible digital data and how do we prevent it from getting "dusty"?'

Worm unity2.jpg
Worm unity1.jpg

womvisuals :