31 Days 31 Prototypes: Difference between revisions
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# Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. " | # Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. " | ||
What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping | What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping... | ||
Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes. | Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes. | ||
<u>1st March:</u> | <u>1st March:</u> | ||
Questions: how to reopen the project? which part to start with...I'll start by designing a new animation for the beginning. | Questions: how to reopen the project? which part to start with...I'll start by designing a new animation for the beginning. Been listening to podcasts about black holes, how could I use this scientific knowledge, to inspire the WAY I make the animation? Take a few concepts, and use those as the beginning. | ||
< | <div style='position:relative; padding-bottom:calc(100.00% + 44px)'><iframe src='https://gfycat.com/ifr/FoolishHatefulDuckling' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div> |
Revision as of 14:34, 28 February 2023
For March, I will attempt to make a prototype a day, using the 'Will You Meet Me Here?' project as a source. I took inspiration from here https://artquest.org.uk/project/30works30days/. What does a prototype consists of?
- a plan
- carrying out the plan
- presenting results
- reviewing results
"
- Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. "
What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping...
Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes.
1st March:
Questions: how to reopen the project? which part to start with...I'll start by designing a new animation for the beginning. Been listening to podcasts about black holes, how could I use this scientific knowledge, to inspire the WAY I make the animation? Take a few concepts, and use those as the beginning.